Dungeon Crawl Stone Soup version 0.34-a0-1914-g7991ae8747 (webtiles) character file. Game seed: 424597530757121728 245 Jingleheimer the Shooter (level 6, -7/48 HPs) Began as a Coglin Hunter on Dec 27, 2025. Mangled by Grinder (11 damage) ... while paralysed by Grinder ... on level 3 of the Dungeon. The game lasted 00:01:57 (2253 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 2253, Time: 00:01:58 Health: -7/48 AC: 3 Str: 11 XL: 6 Next: 10% Magic: 6/6 EV: 2 Int: 8 God: Gold: 325 SH: 0 Dex: 20 Spells: 5/5 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: paralysed, hasted, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 325 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Armour b - a +0 leather armour (worn) Talismans d - an inkwell talisman Scrolls s - a scroll of butterflies c - a scroll of enchant armour {unknown} Potions w - a potion of heal wounds h - 2 potions of haste f - a potion of brilliance {unknown} j - 2 potions of enlightenment {unknown} k - 3 potions of curing {unknown} l - a potion of mutation {unknown} n - 2 potions of moonshine {unknown} Skills: + Level 3.9 Fighting * Level 5.7 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Sandblast Erth 0% 2d4 50% 1 Shock Conj/Air 0% 1d3 50% 1 Construct Spike Launche Frge 0% 2d3 65% 2 Swiftness Air 0% N/A 86% 3 Airstrike Air 0% 2d(0-16) 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Rending Blade Conj/Frge 0% 2d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Ossuary (visited) Altars: Ashenzari Shops: D:1 [ D:3 [ Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits Grinder but does no damage. Grinder is severely wounded. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is severely wounded. Grinder gestures at you. You resist with some effort. You shoot a sling bullet. The sling bullet hits Grinder but does no damage. Grinder is severely wounded. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is severely wounded. Grinder barely misses you. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is almost dead. You shoot a sling bullet. The sling bullet closely misses Grinder. Grinder hits you. You writhe in agony! You are too injured to fight recklessly! Fire: a) +2 sling {Ry} Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 63% to hit) You shoot a sling bullet. The sling bullet barely misses Grinder. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is almost dead. Fire: a) +2 sling {Ry} Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 63% to hit) You shoot a sling bullet. The sling bullet hits Grinder but does no damage. Grinder is almost dead. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is almost dead. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * Grinder hits you. You writhe in agony! You die... Grinder sighs, "Dead already? I want a refund." . ######.# #.#.... ...### ### ###.#.#.. .#... ... ### .......##.#.# #.# ..# #.#........## #.# ..# #..........[ #.# ..##### #.5##..#.#######.# ......# #.@....#.........# >.....## #.###..#..### ##.## .......########.###.......###.[.. ..####.......................>... ..# #..........###.....#.###.... ..####.##.......###.......# #.... ..##...<......#...........###..## ..........#...#.#.#.#.#.###...... .###..........#.........###...... You could see Grinder. Vanquished Creatures A hound (D:4) Natasha (D:3) 8 mummies (Ossuary) 4 adders 3 ribbon worms A dart slug (D:1) 3 gnoll zombies (Ossuary) 6 hobgoblins (D:1) 2 jackals (D:1) 3 quokkas 7 ball pythons A bat (D:1) 4 endoplasms 3 frilled lizards 4 goblins 2 goblin zombies (D:4) 3 kobolds 3 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 4 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 83 | D:1 | Reached XP level 2. HP: 19/22 MP: 2/2 130 | D:1 | Reached skill level 4 in Ranged Weapons 184 | D:1 | Found Wow Roun's Antique Armour Shop. 229 | D:1 | Reached XP level 3. HP: 27/28 MP: 3/3 526 | D:3 | Found a broken altar of Ashenzari. 659 | D:4 | Found a sand-covered staircase. 676 | Ossuary | Entered an ossuary 782 | Ossuary | Reached XP level 4. HP: 34/34 MP: 4/4 1459 | Ossuary | Reached skill level 5 in Ranged Weapons 1647 | Ossuary | Reached XP level 5. HP: 41/41 MP: 5/5 1997 | D:3 | Found Vuph's Armour Boutique. 2072 | D:3 | Encountered Natasha 2077 | D:3 | Killed Natasha 2078 | D:3 | Reached XP level 6. HP: 43/48 MP: 6/6 2234 | D:3 | Encountered Grinder 2251 | D:3 | Paralysed by Grinder for 3.5 turns 2253 | D:3 | Mangled by Grinder Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_basic, serial_shops, shop D:2: layout_loops_cross D:3: layout_basic, cheibrodos_ashenzari_chains, serial_shops, nicolae_square_shop, uniq_grinder, uniq_natasha D:4: layout_cave_pools, minmay_temple_entry_antechambers, enter_ossuary_4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.7 Fighting | 3 | 3.9 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 174 | 158 || 332 Drink: Haste | | 1 || 1 Read: Identify | 1 | || 1 Revelation | 1 | || 1 Poison | | 1 || 1 Armour: Leather armour | 12 | 13 || 25 Dodge: Dodged | 8 | 8 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2289 | 2206 | 83 | 1022 | 787 | 5 | 457.8 | Dungeon | 1152 | 1069 | 83 | 104 | 711 | 4 | 288.0 | Ossuary | 1136 | 1136 | 0 | 918 | 76 | 1 | 1136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 1136 daAuts D:3: 324 daAuts D:2: 308 daAuts D:1: 294 daAuts D:4: 225 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+