Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 11222205200096666654 243 Jingleheimer the Shooter (level 6, -1/47 HPs) Began as a Coglin Hunter on Dec 30, 2025. Was an Initiate of the Shining One. Slain by a crocodile (2 damage) ... in a sewer. The game lasted 00:01:56 (1530 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 1530, Time: 00:01:57 Health: -1/47 AC: 3 Str: 12 XL: 6 Next: 9% Magic: 6/6 EV: 11 Int: 8 God: the Shining One [......] Gold: 140 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +3 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.27/turn MPRegen 0.10/turn %: no passive effects @: glowing, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%), Renounce Religion (0%) You were in a sewer. You worshipped the Shining One. The Shining One was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 140 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Missiles d - 5 atropa-tipped darts e - a curare-tipped dart Armour b - a +0 leather armour (worn) Wands a - a wand of flame (12) f - a wand of mindburst (2) (quivered) Scrolls s - a scroll of butterflies w - a scroll of enchant weapon Potions A - a potion of attraction d - a potion of invisibility {unknown} j - 3 potions of cancellation {unknown} k - a potion of curing {unknown} Skills: + Level 3.6 Fighting * Level 5.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth + Level 2.5 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 0% N/A 63% 2 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Dithmenos Elyvilon Qazlal Xom The Shining One Annotations: D:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet hits the crocodile! The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is moderately wounded. The crocodile bites you! You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you! x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you but does no damage. Okay, then. Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (moderately wounded, chance to affect: 74%) The crocodile's mind is blasted! The crocodile bites you! * * * LOW HITPOINT WARNING * * * Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (severely wounded, chance to affect: 74%) The crocodile struggles to resist. The crocodile bites you. * * * LOW HITPOINT WARNING * * * Aiming: Mindburst Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile (severely wounded, chance to affect: 74%) The crocodile struggles to resist. The crocodile bites you. You die... # ## ############### #.##/ #.##∩##.##=##.# ##. #.##.##.##.##.# #+##l##'##.##)##'##'# #######....@........).....## ~~~~~~#~~~~~~~~~.~)~~~~~~~#~ ≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈∩≈≈≈≈≈≈≈≈≈#≈ ~~~~~~#~~~~~~~~~.~~~~~~~~~#~ ###...................## #'##'##)##'##'##'##'# #.##.##.##.##)##.##.# #.##.##.##.##)##.##.# ##################### You could see a crocodile. Vanquished Creatures A kobold brigand (Sewer) A brain worm (Sewer) A clockroach (D:4) An orc wizard (D:2) An adder (D:2) A river rat (D:4) 2 dart slugs (D:2) 2 orcs A ribbon worm (D:2) 3 endoplasms 4 hobgoblins 4 jackals (D:2) 3 quokkas 5 ball pythons A bat (D:3) 4 frilled lizards A goblin (D:1) 5 kobolds A rat (D:3) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 198 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 228 | D:2 | Reached skill level 4 in Ranged Weapons 320 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 465 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 976 | D:3 | Found a glowing golden altar of the Shining One. 976 | D:3 | Found a shimmering altar of Xom. 984 | D:3 | Found a white marble altar of Elyvilon. 986 | D:3 | Found a stormy altar of Qazlal. 990 | D:3 | Became a worshipper of the Shining One 995 | D:3 | Found a shadowy altar of Dithmenos. 1109 | D:4 | Found a glowing drain. 1136 | D:4 | Reached skill level 1 in Evocations 1175 | Sewer | Entered a sewer 1421 | Sewer | Encountered a kobold brigand 1429 | Sewer | Killed a kobold brigand 1430 | Sewer | Reached skill level 5 in Ranged Weapons 1430 | Sewer | Reached XP level 5. HP: 39/41 MP: 5/5 1462 | Sewer | Reached XP level 6. HP: 31/47 MP: 3/6 1529 | Sewer | HP: 1/47 [crocodile (4)] 1530 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_mist D:3: layout_loops_corners, nicolae_hepliaklqana_monster_ancestors, chequers_temple_overflow_minitemple, grunt_decor_fettered D:4: layout_rooms, lemuel_coloured_pillars_altar, old_standard_altar, portal_sewer_entry_c, lightli_corner_chamber, uniq_pargi Sewer: kennysheep_door_sewer Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.4 Fighting | 3 | 3.6 Evocations | 2 | 2.5 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 124 | 96 || 220 Throw: Throwing net | | 1 || 1 Evoke: Wand of mindburst | | 3 || 3 Drink: Lignification | 1 | || 1 Read: Identify | 2 | || 2 Noise | 1 | || 1 Blinking | 1 | || 1 Summoning | | 1 || 1 Enchant weapon | | 1 || 1 Poison | | 1 || 1 Armour: Leather armour | 13 | 18 || 31 None | 12 | || 12 Dodge: Dodged | 20 | 12 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1562 | 1521 | 41 | 411 | 824 | 5 | 312.4 | Dungeon | 1201 | 1160 | 41 | 172 | 749 | 4 | 300.2 | Sewer | 360 | 360 | 0 | 239 | 75 | 1 | 360.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 456 daAuts Sewer: 360 daAuts D:3: 341 daAuts D:1: 255 daAuts D:4: 148 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ the Shining One | 0 | 10105 | 15 | 4 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: the Shining One Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Natural Evil | 0 | 1 || 1 Seen Monster | 0 | 5 || 5 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Natural Evil | 0 | 1 || 1 Seen Monster | 0 | 16 || 16 ----------------------+-------+-------++-------