Jingleheimer Level 1 of the Dungeon (16, 4, D:1) a +0 leather armour (27, 10, D:1) a bat corpse (skeletalised by now) (37, 13, D:1) a bat corpse (skeletalised by now) (45, -11, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, -15, D:2) a +0 short sword (11, -15, D:2) a +0 dagger (14, -5, D:2) an amulet of the acrobat a +0 club a +0 dagger a kobold corpse (skeletalised by now) (15, -18, D:2) a +0 hand axe (15, -4, D:2) an adder corpse (skeletalised by now) (17, -12, D:2) a ring of flight (19, -17, D:2) a rat skeleton (21, -11, D:2) an adder skeleton (35, 5, D:2) a +0 whip (36, 7, D:2) a bat corpse (skeletalised by now) (36, 8, D:2) a +0 club a gnoll corpse (skeletalised by now) (36, 9, D:2) a +0 halberd (37, 10, D:2) a +0 dagger (41, 13, D:2) a +6 hand axe (43, -11, D:2) a +0 robe (44, 5, D:2) a +0 whip a kobold skeleton (45, -13, D:2) a +0 plate armour Level 3 of the Dungeon (0, 4, D:3) a +0 sling (3, 14, D:3) a +0 whip (6, 10, D:3) a bat corpse (skeletalised by now) (7, 25, D:3) a +0 short sword (8, 7, D:3) a +0 dagger an orc corpse (skeletalised by now) (10, -8, D:3) a +0 hand axe (10, 5, D:3) 2 stones a +0 club (10, 6, D:3) a +0 leather armour a +0 short sword a +0 short sword an orc corpse (skeletalised by now) (12, 5, D:3) a +0 dagger an orc corpse (skeletalised by now) (13, -9, D:3) a +0 club a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (15, -9, D:3) an adder corpse (skeletalised by now) (17, 18, D:3) a +0 ring mail (24, 12, D:3) an adder corpse (skeletalised by now) (31, 2, D:3) a +0 club a goblin corpse (skeletalised by now) (32, 22, D:3) a staff of necromancy (35, 19, D:3) a +1 devious dagger a goblin corpse (skeletalised by now) (36, 20, D:3) a +0 scale mail (43, 1, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ocleutur's Antique Armour Emporium the +4 robe of Folly {Brill Will-∞ Int+8} (1206 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +0 scale mail (108 gold) a +0 hat (108 gold) the +7 ring mail of the Conjuring Gods {Int+3 Dex+5 Stlth+} (1771 gold) Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a scarf of harm (243 gold) the scarf of Roose {Shadows, rN+} (572 gold) rN+: It protects you from negative energy. a +0 pair of gloves (121 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) (7, 13, D:4) a +0 giant spiked club (15, -8, D:4) a +0 leather armour (17, 2, D:4) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (21, 20, D:4) a +0 club a goblin corpse (skeletalised by now) (54, 21, D:4) an iguana skeleton (58, 21, D:4) a +0 giant spiked club (65, -2, D:4) a hobgoblin skeleton (70, 19, D:4) a yak corpse (71, -2, D:4) a +0 rapier Level 5 of the Dungeon (7, -1, D:5) a +0 leather armour (8, 1, D:5) an orb of mesmerism (15, 4, D:5) an adder skeleton (17, 5, D:5) a hound corpse (skeletalised by now)