Dungeon Crawl Stone Soup version 0.34-a0-2020-g51a8449324 (webtiles) character file. Game seed: 11119222028762008204 186715 Jingleheimer the Marksgoblin (level 17, -8/135 HPs) Began as a Coglin Hunter on Jan 15, 2026. Was the Champion of Okawaru. Mangled by an alligator snapping turtle (30 damage) ... on level 4 of the Shoals on Jan 16, 2026. The game lasted 00:35:53 (23349 turns). Jingleheimer the Marksgoblin (Coglin Hunter) Turns: 23349, Time: 00:35:54 Health: -8/135 AC: 16 Str: 12 XL: 17 Next: 38% Magic: 8/8 EV: 21 Int: 10 God: Okawaru [******] Gold: 800 SH: 0 Dex: 30 Spells: 21/22 levels left rFire . . . (100%) A - +2 hand cannon (antimagic) {Chang} rCold . . . (100%) t - +12 hand cannon "Urhemav" {penet, Will+ Dex+2 SInv} rNeg . . . (100%) v - +0 acid dragon scales rPois . (100%) p - +0 helmet of a Gauntlet {Will+ Int+2} rElec . (100%) j - +1 cloak {rCorr} rCorr + (50%) w - +0 pair of gloves SInv + n - +0 pair of boots Will ++++. (no gizmo) Stlth +++ HPRegen 1.22/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-8 -> -9), studying Armour, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, thin skeletal structure 1, high MP 1, regeneration 1 }: 1/15 runes: barnacled a: Invent Gizmo (0%), Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (17%) You were on level 4 of the Shoals. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 5 branches of the dungeon, and saw 27 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Trove and Ossuary. You collected 2815 gold pieces. You spent 2015 gold pieces at shops. Inventory: Hand Weapons a - a +3 sling of draining {Tejnoor} t - the +12 hand cannon "Urhemav" (offhand) {penet, Will+ Dex+2 SInv} (Okawaru gifted it to you on level 12 of the Dungeon) Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. A - a +2 antimagic hand cannon (weapon) {Chang} Missiles c - 5 curare-tipped darts d - 3 silver javelins e - 6 javelins f - 41 poisoned darts h - 4 throwing nets k - 3 boomerangs s - 7 darts of disjunction Armour g - +0 steam dragon scales i - the +0 robe of Vawiw {Will+ rCorr Int+3 SInv} (You found it on level 6 of the Dungeon) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. j - a +1 cloak of corrosion resistance (worn) m - the +1 ring mail of Happiness {^Contam Rampage *Slow Slay+5 Stlth+} (You bought it in a shop in a bazaar) ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. n - a +0 pair of boots (worn) p - the +0 helmet of a Gauntlet (worn) {Will+ Int+2} (You found it in a treasure trove) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. u - the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} (Okawaru gifted it to you on level 12 of the Dungeon) Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. It cannot be enchanted further. v - +0 acid dragon scales (worn) w - a +0 pair of gloves (worn) B - the orb "Fiex" {Energy, Earth} (You found it in a treasure trove) Earth: It increases the power of your Earth spells. Talismans b - a medusa talisman Wands a - a wand of flame (37) c - a wand of warping (4) (quivered) b - a wand of light (10) p - a wand of polymorph (5) e - a wand of charming (8) Scrolls s - a scroll of butterflies T - a scroll of torment x - 5 scrolls of amnesia p - 3 scrolls of poison I - 5 scrolls of immolation S - a scroll of silence V - 10 scrolls of vulnerability f - 6 scrolls of fear c - a scroll of acquirement {unknown} t - 4 scrolls of teleportation r - 3 scrolls of revelation W - a scroll of brand weapon i - 8 scrolls of identify w - 2 scrolls of enchant weapon Potions B - 4 potions of berserk rage b - 7 potions of brilliance r - a potion of resistance c - 5 potions of curing A - 7 potions of attraction h - 3 potions of haste l - a potion of moonshine i - 3 potions of invisibility M - 3 potions of mutation m - 3 potions of might g - 2 potions of magic a - 2 potions of ambrosia e - 2 potions of enlightenment L - 8 potions of lignification w - a potion of heal wounds d - a potion of cancellation {unknown} Miscellaneous g - a +0 lightning rod (4/4) h - a +0 phial of floods i - a +0 condenser vane Skills: + Level 12.8 Fighting * Level 16.1 Ranged Weapons + Level 11.1 Armour + Level 10.5 Dodging - Level 0.7 Stealth + Level 3.4 Spellcasting + Level 4.1 Translocations + Level 9.4 Invocations + Level 14.3 Evocations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 12% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 6% (3-9)d3 21% 3 Freeze Ice 0% 1d3 36% 1 Kinetic Grapnel Frge 0% 1d4 36% 1 Kiss of Death Conj/Necr 0% 2d5 36% 1 Magic Dart Conj 0% 1d3 36% 1 Poisonous Vapours Alch/Air 0% 1d1 36% 1 Sandblast Erth 0% 2d4 36% 1 Construct Spike Launche Frge 0% 2d3 50% 2 Grave Claw Necr 0% 2d7 50% 2 Mercury Arrow Conj/Alch 0% 2d5 50% 2 Scorch Fire 0% 2d5 50% 2 Static Discharge Conj/Air 0% 3-3/arc 50% 2 Sublimation of Blood Necr 0% N/A 50% 2 Frozen Ramparts Ice 0% 1d1 73% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 73% 3 Passwall Erth 0% N/A 73% 3 Sigil of Binding Hex 0% N/A 73% 3 Stone Arrow Conj/Erth 0% 3d7 73% 3 Airstrike Air 0% 2d(0-16) 98% 4 Anguish Hex/Necr 0% N/A 98% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 98% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 98% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 98% 4 Leda's Liquefaction Alch/Erth 0% N/A 98% 4 Olgreb's Toxic Radiance Alch 0% N/A 98% 4 Petrify Alch/Erth 0% N/A 98% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Shatter Erth 0% 3d5* 100% 9 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Xom Zin The Shining One Beogh Jiyva Shops: D:3 [ D:11 : D:13 * Orc:2 *:!:*( Shoals:1 ( Portals: Pandemonium: Orc:2 Annotations: D:1 sleeping frilled lizard pet , exclusion: frilled lizard D:10 1 transporter, exclusions: door and floor D:14 Roxanne Shoals:3 exclusion: staircase Shoals:4 Mara Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You have an increased reservoir of magic. (+10% MP) Your natural rate of healing is unusually fast. Message History You feel very sick. You shoot a slug. The slug hits the alligator snapping turtle but does no damage. The alligator snapping turtle is heavily wounded. You shoot a slug. The slug pierces through the alligator snapping turtle! The alligator snapping turtle is severely wounded. You feel very sick. You shoot a slug. The slug hits the alligator snapping turtle but does no damage. The alligator snapping turtle is severely wounded. You shoot a slug. The slug pierces through the alligator snapping turtle! The alligator snapping turtle is severely wounded. You feel very sick. You shoot a slug. The slug hits the alligator snapping turtle! The alligator snapping turtle is almost dead. You shoot a slug. The slug pierces through the alligator snapping turtle! The alligator snapping turtle is almost dead. You feel sick. The alligator snapping turtle bites you but does no damage. You shoot a slug. The slug hits the alligator snapping turtle! The alligator snapping turtle is almost dead. You shoot a slug. The slug pierces through the alligator snapping turtle but does no damage. The alligator snapping turtle is almost dead. You feel sick. The alligator snapping turtle bites you but does no damage. You shoot a slug. The slug pierces through the alligator snapping turtle but does no damage. The alligator snapping turtle is almost dead. You shoot a slug. The slug hits the alligator snapping turtle. The alligator snapping turtle is almost dead. You feel sick. The alligator snapping turtle bites you from afar!! You die... ...........#ß.......m~~~t?.E.. ...#####...#.....#.~~~E~~#.... ..##...##..#..#~~~~~#~~#~~~~~. ..#..P..#..#.~~~~####...#~~~~~ #.#..