Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 9973807712065351847 46 Jingleheimer the Shooter (level 3, -2/28 HPs) Began as a Coglin Hunter on Jan 18, 2026. Slain by Sigmund ... wielding a +2 scythe of flaming (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1308 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 1308, Time: 00:01:18 Health: -2/28 AC: 3 Str: 11 XL: 3 Next: 66% Magic: 3/3 EV: 11 Int: 8 God: Gold: 59 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +3 sling {Henutemipet} rCold . . . (100%) c - +0 sling {Suthep} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) {Henutemipet} c - a +0 sling (offhand) {Suthep} Armour b - a +0 leather armour (worn) d - a +1 pair of gloves of dexterity Talismans e - a quill talisman Scrolls s - a scroll of butterflies c - a scroll of silence {unknown} Potions d - a potion of might {unknown} f - 2 potions of moonshine {unknown} j - a potion of brilliance {unknown} Skills: + Level 2.7 Fighting * Level 4.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 0% N/A 50% 1 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Sigmund completely misses you. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Sigmund hits you but does no damage. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You hear some strange, mumbled words. Something tries to affect you, but you resist. You climb downwards. Reactivating autopickup. There is a stone staircase leading up here. You start resting. HP restored. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down, spattered with blood here. No target in view! No target in view! No target in view! No target in view! You shoot a sling bullet. x2; Something hits you. Something burns you. Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. x2; Something hits you! Something burns you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... *#.#,***********#.#,********** ,...,,,,,.,#.* *.#.#..,,,,,,* ##.#,****#.#.* *.#.#.##****,* .#.#,****#.#.####.......,***,* .#.#,,,,,,..............,,,*,* .#.#######,#........#.#*,*,*,* ..........,#....{.....##,*,*,* ##.###########..........,*,*,*** ................@.......,,,,,,,* #####.....####...#######**,***** # #.....# #.......,,,,,,* # #.....# ##..####******* # #...†.# #..# #####.....#####..######### ....'.....#####..######### #####.....#####..######### ######......###.........## There were no monsters in sight! Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 endoplasms 7 hobgoblins 4 jackals (D:1) A ball python (D:1) 9 bats A frilled lizard (D:3) 6 goblins 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 63 | D:1 | Reached skill level 4 in Ranged Weapons 63 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 112 | D:1 | Found a faded altar of an unknown god. 297 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 740 | D:2 | Found Liarif's Antique Armour Boutique. 821 | D:2 | Encountered Sigmund 1308 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_rooms, shapermc_ecumenical_altar_ellora D:2: layout_basic, serial_shops, nicolae_shop_targeted, grunt_ministairs_13, uniq_sigmund, uniq_jessica, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_paths, hangedman_ru_absence, eino_tiny_chamber, corexii_hall_statues_i, uniq_ijyb Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 4 | 4.4 Fighting | | 2.7 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Fire: Sling || 144 Read: Teleportation || 1 Noise || 1 Enchant weapon || 1 Revelation || 1 Poison || 1 Armour: Leather armour || 23 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1337 | 1257 | 80 | 417 | 615 | 3 | 445.7 | Dungeon | 1337 | 1257 | 80 | 417 | 615 | 3 | 445.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 721 daAuts D:3: 448 daAuts D:2: 166 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+