Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (8, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 17, D:1) a +0 club (22, -8, D:1) a +0 flail (23, 13, D:1) a +0 dagger (24, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (28, -9, D:1) a rat corpse (skeletalised by now) (31, 18, D:1) a quokka corpse (skeletalised by now) (32, 17, D:1) a +0 club (33, 18, D:1) a quokka corpse (skeletalised by now) (37, -2, D:1) a +0 dagger 4 stones (37, 9, D:1) a rat corpse (skeletalised by now) (37, 33, D:1) a +0 dagger (40, 8, D:1) a ball python corpse (skeletalised by now) (43, -8, D:1) a +0 scale mail (43, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 3, D:2) a +0 dagger (16, 17, D:2) a bat skeleton (23, 12, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ytied's Weapon Emporium 4 poisoned darts (31 gold) 2 atropa-tipped darts (23 gold) the +5 orcbow "Tocwyika" {freeze, rElec Str+5} (737 gold) rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 sling (19 gold) a +0 antimagic rapier (240 gold) a +0 sling (19 gold) a +0 whip (32 gold) a +0 mace (39 gold) a +0 spear (39 gold) [Shop] Cainaip's Armour Shoppe a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) the +6 chain mail of the Lost Path {Ponderous, Int+3} (340 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 scale mail of resonance (154 gold) [Shop] Qoycanni's General Store a +0 leather armour (20 gold) an amulet of chemistry (unknown) (300 gold) a box of beasts (400 gold) 2 large rocks (30 gold) a parchment of Slow (40 gold) a potion of haste (unknown) (100 gold) a scroll of torment (unknown) (95 gold) (0, 0, D:3) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (4, 4, D:3) a +0 dagger (5, -29, D:3) a hobgoblin corpse (skeletalised by now) (5, -8, D:3) a +0 leather armour (7, -2, D:3) a +0 giant spiked club an ogre corpse (skeletalised by now) (19, -28, D:3) 3 stones a +0 short sword (21, -19, D:3) a +0 trident (21, -12, D:3) a rat corpse (skeletalised by now) (22, -26, D:3) a +0 trident (32, -30, D:3) a bat skeleton (33, -15, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (41, -35, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Jelion's General Store a parchment of Infestation (501 gold) a potion of brilliance (unknown) (48 gold) a parchment of Summon Forest (220 gold) a +0 trident (42 gold) a scroll of fog (48 gold) a scroll of fear (48 gold) a parchment of Blink (69 gold) (0, 0, D:4) a +0 dagger 5 stones (4, 26, D:4) a +0 dagger (6, -12, D:4) a +0 war axe (7, 12, D:4) a +0 rapier of draining (14, -10, D:4) a +0 scythe a +0 robe the human skeleton of Sigmund (14, -3, D:4) a +2 flail of draining a +0 chain mail (15, -2, D:4) the human corpse of Edmund (skeletalised by now) (16, -11, D:4) a +0 robe (18, -1, D:4) a +0 robe (20, 24, D:4) a +0 short sword (24, 20, D:4) a +0 chain mail (29, -5, D:4) an adder skeleton (30, 5, D:4) a +0 dagger (31, 29, D:4) an adder skeleton (34, 16, D:4) an amulet of guardian spirit (38, 24, D:4) a +0 whip a +0 morningstar an orc corpse (skeletalised by now) (39, 25, D:4) a +0 flail an orc corpse (skeletalised by now) (41, 33, D:4) a +0 glaive (42, -10, D:4) a +0 robe (45, 10, D:4) a staff of necromancy Level 5 of the Dungeon (2, -37, D:5) a +0 dagger (10, -15, D:5) a +0 trident (11, -12, D:5) a +0 giant club (20, -28, D:5) a +0 dagger an orc skeleton (26, -22, D:5) a +0 leather armour a +0 trident an orc skeleton (26, -21, D:5) a +0 leather armour a +0 dagger a +0 robe a +0 dagger an orc skeleton (26, -19, D:5) a +0 robe a +0 dagger (30, -20, D:5) a +0 leather armour (47, -28, D:5) a +0 flail Level 6 of the Dungeon (0, 1, D:6) a hound skeleton (8, 12, D:6) an adder corpse (skeletalised by now) (10, 0, D:6) a +0 leather armour a +0 club (16, -10, D:6) a +1 falchion of holy wrath (16, 2, D:6) a +0 whip a +0 robe (23, 0, D:6) a +0 scale mail (28, -1, D:6) a +0 whip (36, 10, D:6) a +0 flail (36, 15, D:6) a +0 flail a gnoll skeleton (36, 17, D:6) a +0 robe a +0 club a gnoll skeleton (36, 18, D:6) a +0 club a +0 spear a gnoll skeleton (43, 31, D:6) a +0 whip Level 7 of the Dungeon (2, -6, D:7) a +0 giant club a +2 heavy dire flail (3, 38, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (14, 10, D:7) a +0 dagger (17, 13, D:7) a +0 spear a +0 robe a +0 trident a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, 22, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, 13, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (18, 22, D:7) a +2 war axe of electrocution a +0 hand axe (19, 22, D:7) a +0 short sword a +0 ring mail (35, 8, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 dagger of draining (4, 12, D:8) a +0 leather armour (7, 23, D:8) a parchment of Summon Seismosaurus Egg (13, 14, D:8) a +0 morningstar (22, 51, D:8) a +0 long sword a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (23, -2, D:8) a scroll of noise (44, 10, D:8) a +0 spear (48, 15, D:8) a +0 spear a gnoll skeleton (48, 16, D:8) a +0 halberd a +0 spear a +0 spear a +0 ring mail (48, 17, D:8) a +0 mace (48, 26, D:8) a +2 whip of freezing a +0 robe (48, 40, D:8) an orb of guile a +0 robe a +3 trident of draining the barachi skeleton of Jeremiah (48, 47, D:8) a +0 robe a +0 dagger (54, 10, D:8) a +0 flail a gnoll corpse (skeletalised by now) (59, 29, D:8) a +0 trident Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of the Assorted Stars {Archmagi} (3190 gold) Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the amulet of Roin {Chemistry Will++ rCorr Dex-2 Stlth+} (5520 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the +5 whip "Kiedoasane" {holy, Dex+3} (4280 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +5 kite shield "Hups" {Fly} (4110 gold) Fly: It grants you flight. It cannot be enchanted further. the +4 mace "Jeqoiz" {spect, Stlth+} (3730 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the +9 mace of Spite {flame, rN++ Int+5 Stlth-} (7700 gold) rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. the amulet of the Messenger {Dissipate rPois Regen+ Str-3 Stlth+} (3770 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. the +5 whip of the Lost Knaves {freeze, rCorr Dex+3} (4840 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 leather armour "Asoiruod" {rElec rPois Str+3} (4650 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 whip "Ozugaquu" {elec, rF+} (2520 gold) rF+: It protects you from fire. It cannot be enchanted further. the air staff "Ameorodu" {rElec Will- Int+3 Fire Air} (3970 gold) [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the +1 leather armour of the Fisher {Str+5} (2450 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +1 robe "Heycobaun" {rF+ rCorr SInv} (2970 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Neiriemo" {*Corrode Fly Will++ EV+5} (5350 gold) [ring of evasion] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Will++: It greatly increases your willpower. EV+5: It affects your evasion (+5). the +3 leather armour of Raho {rF- Str+2 Int+6} (3380 gold) rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 spear of Conversion {entangle, Dex+5} (7050 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the alchemy staff "Uqujak" {rPois rCorr Str-4 Dex+2 Tloc Alch} (3900 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +0 hand axe of Ymabb {freeze, rElec rPois rF+} (3060 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. the +4 whip of Fate {drain, rElec rPois Int-4 Dex+5} (4480 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the spore talisman "Kumodi" {rC+ Int+3 Dex+3} (5810 gold) [spore talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). [Shop] Zin's Purification Station a potion of curing (135 gold) (0, 0, D:9) a yak skeleton (7, 5, D:9) a +0 club (16, 4, D:9) a +0 giant club a +0 heavy dire flail a two-headed ogre skeleton (17, 0, D:9) an acid dragon skeleton (18, 7, D:9) a +0 shortbow a centaur skeleton (20, -5, D:9) a +0 club (22, 12, D:9) an orc skeleton (23, 13, D:9) a +0 robe a +1 dagger of holy wrath an orc skeleton (23, 15, D:9) a +0 heavy hand axe (24, -8, D:9) a gnoll corpse (skeletalised by now) (25, -7, D:9) an acid dragon skeleton (26, -7, D:9) a +0 arbalest (27, -3, D:9) a water moccasin corpse (skeletalised by now) (27, 7, D:9) a +0 robe (28, -5, D:9) a yak corpse (skeletalised by now) (34, -8, D:9) a wand of charming (4) (37, -11, D:9) a +3 flail a +0 robe (38, -15, D:9) a +0 pair of boots (46, 3, D:9) a +0 trident (49, 4, D:9) a +0 war axe Level 10 of the Dungeon [Shop] Naacexus's Antique Weapon Shoppe a +0 club (14 gold) a +0 shortbow (87 gold) a +0 dire flail (145 gold) a +0 whip (72 gold) a +0 mace (87 gold) a +2 morningstar of protection (556 gold) a +0 war axe of flaming (240 gold) (15, 45, D:10) a yak corpse (skeletalised by now) (24, -4, D:10) a +0 shortbow (41, 11, D:10) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (42, 11, D:10) a +0 club a +0 dagger a +0 robe of cold resistance an orc corpse (skeletalised by now) (43, 11, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (45, 10, D:10) a +3 dagger a +0 ring mail an orc corpse (skeletalised by now) (46, 8, D:10) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (53, 19, D:10) an orb of attunement Level 11 of the Dungeon (0, 0, D:11) a +6 ring of strength (5, 6, D:11) a parchment of Slow (17, -10, D:11) a +0 trident (30, 12, D:11) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (42, 15, D:11) a +0 dagger (45, 8, D:11) a +0 morningstar a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (47, 8, D:11) a staff of conjuration the Ecumenical Temple an ice cave (0, 0, IceCv) a +0 helmet of light (unseen) (0, 6, IceCv) a +1 leather armour of resistance (unseen) (18, 2, IceCv) a scroll of identify (18, 4, IceCv) a +0 great mace (20, 2, IceCv) a phial of floods (20, 3, IceCv) a scroll of enchant weapon (20, 4, IceCv) a parchment of Ozocubu's Refrigeration