Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 3914948924333441474 137 Jingleheimer the Shooter (level 5, 0/41 HPs) Began as a Coglin Hunter on Feb 11, 2026. Constricted to death by a gnoll (1 damage) ... on level 4 of the Dungeon. The game lasted 00:01:01 (912 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 912, Time: 00:01:02 Health: 0/41 AC: 6 Str: 12 XL: 5 Next: 20% Magic: 5/5 EV: 1 Int: 8 God: Gold: 37 SH: 0 Dex: 19 Spells: 4/4 levels left rFire . . . (100%) a - +2 sling {Ry} rCold . . . (100%) c - +0 sling {Pickle} rNeg . . . (100%) b - +1 leather armour rPois . (100%) f - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: constricted, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Ry} c - a +0 sling (offhand) {Pickle} Missiles d - 4 poisoned darts Armour b - a +1 leather armour (worn) e - a +0 cloak (worn) f - a +0 helmet (worn) Scrolls s - a scroll of butterflies c - a scroll of silence {unknown} e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of might {unknown} f - a potion of moonshine {unknown} j - a potion of magic {unknown} Skills: + Level 3.3 Fighting * Level 5.1 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Passwall Erth 0% N/A 86% 3 Dispel Undead Necr 0% 3d6 99% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The gnoll is almost dead. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You start resting. HP restored. You climb downwards. The gnoll hits you from afar with a +1 halberd of entangling. You becomes entangled by vines. The vines constrict you. There is a stone staircase leading up, spattered with blood here. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you but does no damage. The vines constrict you. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you from afar with a +1 halberd of entangling! The vines constrict you. The gnoll hits you from afar with a +1 halberd of entangling. The vines constrict you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you from afar with a +1 halberd of entangling! * * * LOW HITPOINT WARNING * * * The vines constrict you. * * * LOW HITPOINT WARNING * * * The vines' grasp on you weakens, but your attempt to escape fails. The gnoll hits you from afar with a +1 halberd of entangling. * * * LOW HITPOINT WARNING * * * The vines constrict you. You die... ##+## ..... ...> #. #..# #..###j)# #......)# #.....@.# #..##...# #...# ....# #....# ###..# #..# #... You could see a gnoll. Vanquished Creatures Terence (D:2) Robin (D:2) 3 gnolls 3 adders (D:2) 2 dart slugs (D:2) 6 hobgoblins 3 jackals (D:1) A quokka (D:1) 6 ball pythons 4 bats 6 endoplasms A frilled lizard (D:2) 13 goblins 2 kobolds 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 143 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 149 | D:1 | Reached skill level 4 in Ranged Weapons 347 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 463 | D:2 | Encountered Terence 473 | D:2 | Killed Terence 474 | D:2 | Reached XP level 4. HP: 28/34 MP: 4/4 521 | D:2 | Encountered Robin 531 | D:2 | Killed Robin 847 | D:4 | Reached skill level 5 in Ranged Weapons 847 | D:4 | Reached XP level 5. HP: 31/41 MP: 5/5 912 | D:4 | HP: 1/41 [gnoll/+1 halberd of entangling (6)] 912 | D:4 | Constricted to death by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_rooms, serial_forest, infiniplex_forest_clump_small, infiniplex_forest_fountain, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_corner_1, infiniplex_forest_clump_curved, grunt_decor_junction D:2: layout_basic, uniq_robin, uniq_terence, uniq_sigmund D:3: layout_loops_ring, serial_glass, glass_columns_a, glass_columns_a, hellmonk_ecumenical_altar_heavens_door, minmay_diced_spiral D:4: layout_gridville, serial_park_square3 [serial_park_minivault_5x5_3], uniq_pargi Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.1 Fighting | 3 | 3.3 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 132 | 86 || 218 Read: Enchant armour | 1 | || 1 Armour: Leather armour | 13 | 18 || 31 Dodge: Dodged | 10 | 4 || 14