Jingleheimer Level 1 of the Dungeon (6, 9, D:1) a rat corpse (skeletalised by now) (6, 10, D:1) a hobgoblin corpse (skeletalised by now) (7, 8, D:1) a +0 short sword (9, 0, D:1) a +0 sling (20, 22, D:1) a jackal skeleton (20, 27, D:1) a +0 dagger (21, 24, D:1) a bat skeleton (37, 13, D:1) a frilled lizard corpse (skeletalised by now) (40, 6, D:1) a +0 mace (40, 15, D:1) a +0 club Level 2 of the Dungeon (9, 25, D:2) a +0 hand axe (11, 32, D:2) an adder skeleton (18, -2, D:2) a +0 dagger (20, 1, D:2) a +0 short sword a +0 ring mail (26, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (35, 20, D:2) a +0 club (36, 21, D:2) a jackal corpse (skeletalised by now) (51, 6, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 32, D:3) a +0 dagger (1, 0, D:3) a +1 dagger of venom a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, 0, D:3) a +0 mace a +0 ring mail (14, 15, D:3) a +0 robe a +1 dagger of electrocution a +0 mace (15, 14, D:3) a +0 club (18, 11, D:3) a +0 leather armour a +0 flail an orc skeleton (22, 10, D:3) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (29, 21, D:3) a +0 club (35, 33, D:3) an amulet of reflection (43, 38, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (9, -27, D:4) a +0 robe (10, -19, D:4) a hobgoblin corpse (skeletalised by now) (18, -14, D:4) a +4 ring mail (33, -28, D:4) a +0 flail an orc corpse (skeletalised by now) (36, -12, D:4) a ball python skeleton (37, -11, D:4) a +0 whip (38, -23, D:4) a +0 mace (39, -25, D:4) a +0 flail an orc skeleton (39, -23, D:4) a +0 flail (40, -23, D:4) a +0 club an orc skeleton (40, -18, D:4) a +0 dagger (40, -8, D:4) a +0 flail (40, -3, D:4) a parchment of Death Channel (41, -3, D:4) a +0 ring mail (42, -25, D:4) a +0 ring mail (42, -21, D:4) a +0 flail (42, -13, D:4) a +0 shortbow (42, -12, D:4) the +1 plate armour of the Shining Light {-Tele rF+ rC+ SInv} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (42, 0, D:4) a +0 club (46, -22, D:4) a +0 trident (47, -30, D:4) a +0 scale mail (49, -11, D:4) a hobgoblin skeleton (60, -16, D:4) a +0 giant spiked club Level 5 of the Dungeon (4, -3, D:5) an adder corpse (skeletalised by now) (7, 1, D:5) a +2 short sword of holy wrath (10, 25, D:5) a +0 whip (11, 27, D:5) a +0 leather armour (12, 21, D:5) a +0 spear a +0 whip a gnoll corpse (skeletalised by now) (23, 3, D:5) a +0 chain mail (36, 10, D:5) a +0 dagger (41, 7, D:5) a +6 ring of dexterity (41, 9, D:5) a +0 mace an orc corpse (skeletalised by now) (43, 14, D:5) an adder corpse (skeletalised by now) (44, 36, D:5) a wand of charming (12) (45, 29, D:5) a +0 trident a +0 leather armour Level 6 of the Dungeon (3, -1, D:6) a +1 dagger of draining (4, 14, D:6) a +0 rapier (10, 6, D:6) an iguana corpse (skeletalised by now) (23, 23, D:6) 12 gold pieces (32, 16, D:6) a +0 flail (33, 18, D:6) a +0 chain mail a +0 trident a +0 ring mail a +0 flail an orc skeleton an orc skeleton (37, 12, D:6) a bullfrog corpse (skeletalised by now) (38, 32, D:6) a +0 robe a +0 dagger (38, 33, D:6) a +0 chain mail a +0 flail an orc skeleton (39, 28, D:6) a ring of poison resistance (39, 33, D:6) a +0 robe a +0 dagger of venom an orc skeleton (39, 34, D:6) a +0 club an orc skeleton (43, 36, D:6) a +0 robe (44, 16, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (44, 19, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (49, 19, D:6) a +0 flail Level 7 of the Dungeon (0, 7, D:7) the amulet "Maeruw" {Faith rF+ rCorr Int+5 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (4, 7, D:7) 9 gold pieces (7, -22, D:7) a +0 robe a +0 dagger an orc corpse (skeletalised by now) the Ecumenical Temple