Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 2, D:1) a +0 club (2, 1, D:1) a +0 leather armour (6, -6, D:1) a +0 leather armour (10, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, -4, D:1) a rat corpse (skeletalised by now) (32, -4, D:1) a +0 dagger (37, 28, D:1) a quokka corpse (skeletalised by now) (37, 30, D:1) a +0 club (39, 21, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (40, -1, D:1) a +0 dagger (40, 25, D:1) a +0 club (41, 22, D:1) a +0 dagger (43, 23, D:1) a +0 club (44, 26, D:1) a +0 whip a kobold skeleton (51, 1, D:1) a ball python corpse (skeletalised by now) (52, 1, D:1) a +0 leather armour (52, 6, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 0, D:2) a +0 ring mail (5, 19, D:2) a potion of moonshine (8, 40, D:2) a +0 whip (20, 17, D:2) a frilled lizard corpse (skeletalised by now) (25, 1, D:2) an adder corpse (skeletalised by now) (29, 25, D:2) a bat skeleton (40, -16, D:2) a quokka corpse (skeletalised by now) (42, 15, D:2) a rat skeleton (62, -3, D:2) an orb of glass Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (0, 5, D:3) a ball python corpse (skeletalised by now) (1, -9, D:3) a +0 club (11, -4, D:3) a frilled lizard corpse (13, -22, D:3) a +0 leather armour (20, -4, D:3) the +1 scale mail of the Orcish Mines {rC+ rN+ Str+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (27, 5, D:3) a hobgoblin corpse (skeletalised by now) (32, -1, D:3) a bat skeleton (36, 1, D:3) a +4 ring mail of poison resistance a +0 hand axe the human skeleton of Terence (39, -18, D:3) a bat corpse (skeletalised by now) an adder corpse (skeletalised by now) (39, 3, D:3) a +0 sling (40, -20, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) the earth staff of the Warrior-Mage {rC- Str+4 Conj Earth Alch} [staff of earth] rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (1, -3, D:4) a +0 chain mail (1, 0, D:4) a +0 short sword (2, -9, D:4) a bombardier beetle corpse (6, -10, D:4) a parchment of Freeze (6, 3, D:4) a +0 club a +0 dagger a +3 sling of freezing a kobold corpse a goblin corpse (7, -5, D:4) a +0 short sword (still there?) 7 poisoned darts (still there?) (8, 5, D:4) a +0 flail a gnoll corpse (8, 6, D:4) a +0 flail a gnoll corpse (8, 7, D:4) a +0 spear (9, 0, D:4) a +0 whip (33, -1, D:4) a +0 ring mail (34, 6, D:4) a +0 scale mail Level 5 of the Dungeon (3, -1, D:5) 8 gold pieces