Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 1396505320141677088 263 Jingleheimer the Shooter (level 6, -15/43 (48) HPs) Began as a Coglin Hunter on Mar 14, 2026. Demolished by a wight ... wielding a +5 halberd of freezing (17 damage) ... on level 4 of the Dungeon. The game lasted 00:02:00 (1524 turns). Jingleheimer the Shooter (Coglin Hunter) Turns: 1524, Time: 00:02:01 HP: -15/43 (48) AC: 5 Str: 12 XL: 6 Next: 19% MP: 6/6 EV: 11 Int: 8 God: Gold: 96 SH: 0 Dex: 19 Spells: 5/5 levels left rFire . . . (100%) a - +3 sling {Quintus} rCold . . . (100%) c - +0 sling {Izel} rNeg . . . (100%) b - +0 leather armour rPois . (100%) f - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.27/turn MPRegen 0.10/turn %: no passive effects @: about to teleport, drained, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +3 sling (weapon) {Quintus} c - a +0 sling (offhand) {Izel} Missiles e - 2 poisoned darts g - 5 curare-tipped darts Armour b - a +0 leather armour (worn) f - a +1 helmet (worn) Talismans d - a quill talisman h - the scarab talisman "Hoaguaf" {rF+ rC- Dex-2 Stlth+} (You found it on level 3 of the Dungeon) [scarab talisman] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. i - a quill talisman Scrolls N - a scroll of noise Potions j - a potion of magic {unknown} M - 3 potions of mutation f - a potion of moonshine d - a potion of enlightenment {unknown} k - a potion of haste {unknown} l - a potion of might {unknown} Skills: + Level 3.9 Fighting * Level 5.8 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 50% 1 Shock Conj/Air 0% 1d3 50% 1 Grave Claw Necr 0% 2d7 63% 2 Frozen Ramparts Ice 0% 1d1 86% 3 Hailstorm Conj/Ice 0% 3d5 86% 3 Summon Ice Beast Ice/Summ 0% N/A 86% 3 Vampiric Draining Necr 0% 2d6 86% 3 Animate Dead Necr 0% N/A 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Fortress Blast Frge 0% 6d4 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:4 exclusion: staircase Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet barely misses the kobold. The sling bullet hits the wight but does no damage. You shoot a sling bullet. The sling bullet closely misses the kobold. The sling bullet barely misses the wight. There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. There are monsters nearby! You shoot a sling bullet. The sling bullet hits the wight. The wight is moderately damaged. You shoot a sling bullet. The sling bullet hits the wight but does no damage. The wight is moderately damaged. You shoot a sling bullet. The sling bullet closely misses the clockroach. The sling bullet hits the wight. The wight is moderately damaged. You shoot a sling bullet. The sling bullet hits the clockroach. The clockroach is heavily wounded. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. The wight hits you from afar with a +5 halberd of freezing!! You feel drained. * * * LOW HITPOINT WARNING * * * The wight freezes you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! The clockroach attacks as it pursues you! The clockroach bites you but does no damage. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The clockroach bites you but does no damage. The wight hits you from afar with a +5 halberd of freezing! You die... ..........# #..# #.##.# #######.## #..# #.##.# ... #..# #.##.# ##### .. #..# #.##.# ....# #..# #.##.# ...$# #..######## #.##.# ....# #.......... #.##.# )...' #.######### #.##.# ....# #@# #.##.# ....# #B# #.##.# ....# #z# ## #.##.# ..... #z# #≈####.##.# ..... Jzz..###≈~.##.##.# .).......≈..~.....# .......###≈~~...#### '..........≈.~....# ≈≈!......###≈~.##### You could see 4 wights, a clockroach (warded) and an endoplasm. Vanquished Creatures A wight (D:4) A gnoll bouda (D:3) A sleepcap (D:4) Robin (D:2) 3 adders 8 gnolls 3 ribbon worms 6 hobgoblins 4 quokkas 2 ball pythons 3 bats 3 endoplasms A frilled lizard (D:2) 10 goblins 4 kobolds 4 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 447 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 632 | D:2 | Reached skill level 4 in Ranged Weapons 658 | D:2 | Encountered Robin 665 | D:2 | Killed Robin 666 | D:2 | Reached XP level 3. HP: 26/28 MP: 3/3 935 | D:3 | Identified the scarab talisman "Hoaguaf" {rF+ rC- Dex-2 | Stlth+} 991 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/4 1001 | D:3 | Reached skill level 5 in Ranged Weapons 1007 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1259 | D:5 | Entered Level 5 of the Dungeon 1317 | D:4 | Reached XP level 6. HP: 26/48 MP: 6/6 1521 | D:4 | HP: 2/43 [wight/+5 halberd of freezing (7)] 1524 | D:4 | Demolished by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring D:2: layout_basic, basic_ecumenical_altar, serial_shops, nicolae_shop_tiny_statue_garden, uniq_robin D:3: layout_basic, st_stairs_1 D:4: layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b D:5: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Ranged Weapons | 4 5 | 5.8 Fighting | 3 | 3.9 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 138 | 152 || 290 Read: Identify | 2 | || 2 Noise | 1 | || 1 Enchant armour | 1 | || 1 Fog | 1 | || 1 Silence | 1 | || 1 Teleportation | 1 | 1 || 2 Torment | 1 | || 1 Enchant weapon | | 1 || 1 Butterflies | | 1 || 1 Armour: Leather armour | 7 | 14 || 21 Dodge: Dodged | 10 | 11 || 21