Jingleheimer Level 1 of the Dungeon (12, 37, D:1) a ball python corpse (skeletalised by now) (14, 7, D:1) a hobgoblin skeleton (20, 1, D:1) a +0 sling (40, 19, D:1) a quokka corpse (skeletalised by now) (63, -4, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 0, D:2) 2 flux baubles (12, -2, D:2) a hobgoblin corpse (skeletalised by now) (14, 15, D:2) a rat corpse (skeletalised by now) (25, -7, D:2) a rat corpse (skeletalised by now) (36, 20, D:2) a quokka corpse (skeletalised by now) (38, 17, D:2) a rat corpse (skeletalised by now) (38, 21, D:2) a frilled lizard corpse (skeletalised by now) (40, 29, D:2) the +11 morningstar "Teshroi" {flame, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (47, -1, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) an adder corpse (6, 5, D:3) a bat corpse (7, -6, D:3) a ball python corpse (7, 5, D:3) a hobgoblin corpse (12, 12, D:3) a +0 club 3 stones a kobold corpse (12, 14, D:3) a rat corpse (14, 6, D:3) a +0 dagger (26, 4, D:3) a +0 dagger a kobold corpse (37, -12, D:3) a jackal corpse (skeletalised by now) (38, -19, D:3) a +0 scimitar (38, -9, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail of cold resistance (unseen) (6, 6, D:4) a potion of curing