Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14499124697339605843 634309 Jingleheimer the Evocator (level 26, -2/215 HPs) Began as a Coglin Hunter on Apr 19, 2026. Was the Champion of Okawaru. Killed from afar by an acid blob (6 damage) ... with a splash of acid ... on level 5 of the Pits of Slime. The game lasted 01:17:41 (53068 turns). Jingleheimer the Evocator (Coglin Hunter) Turns: 53068, Time: 01:17:41 Health: -2/215 AC: 17 Str: 13 XL: 26 Next: 97% Magic: 34/34 EV: 32 Int: 8 God: Okawaru [******] Gold: 7972 SH: 0 Dex: 36 Spells: 30/37 levels left rFire + + + (20%) D - +9 hand cannon (heavy) {Jaspreet} rCold + + . (33%) u - +5 hand cannon of Slime {speed, *Corrode rF+ rN++ Str+4} rNeg + + . (20%) E - +1 leather armour of the Dancing Gods {rC- Will+ Regen+ Dex+4} rPois + (33%) j - +3 hat of the Gardener {rC+++ Will+ Int-5 Dex-3} rElec + (33%) w - scarf "Gonoc" {rC+ rF+, Harm rElec Str-3 Int+3 Dex+3} rCorr + (50%) v - +4 pair of gloves of Caexoaz {rPois rCorr Dex+2} SInv . C - +1 pair of boots {Fly} Will +++++ s - cataoscillator N-30 {Gadgeteer, rElec rF+} Stlth +++++++ HPRegen 1.35/turn MPRegen 0.24/turn %: corrode self (3%), harm (+30% outgoing, +20% incoming) @: fragile (+50% incoming damage), flying, studying 3 skills A: off-hand wielding, slow wielding, warmup strikes, no jewellery, agile 1, cold vulnerability 1, persistent drain }: 2/15 runes: silver, gossamer a: Renounce Religion (0%), Heroism (0%), Finesse (0%), Duel (1%) You were on level 5 of the Pits of Slime. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 12 branches of the dungeon, and saw 52 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary and Bailey. You collected 8853 gold pieces. You spent 881 gold pieces at shops. Inventory: Hand Weapons a - a +2 sling of electrocution {Ry} c - a +0 sling of flaming {Pickle} i - the +0 lajatang of Eblehaf {holy, Will+ Int+2} (You found it on level 1 of the Shoals) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. m - the +7 short sword of Agony {protect, +Blink rF+ Dex-2} (You found it in a bailey) +Blink: It lets you blink. rF+: It protects you from fire. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. u - the +5 hand cannon of Slime (offhand) {speed, *Corrode rF+ rN++ Str+4} (Okawaru gifted it to you on level 5 of the Lair of Beasts) *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. D - a +9 heavy hand cannon (weapon) {Jaspreet} Missiles d - 13 silver javelins e - 4 throwing nets g - 10 boomerangs h - 26 poisoned darts k - 8 atropa-tipped darts o - 3 javelins y - 16 curare-tipped darts A - 5 darts of disjunction J - a datura-tipped dart Armour b - the +0 cloak of the Thief {Quiet SInv Stlth+} (You bought it in a shop on level 15 of the Dungeon) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. j - the +3 hat of the Gardener (worn) {rC+++ Will+ Int-5 Dex-3} (You took it off Wiglaf in the Arena) rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. n - the +1 pair of gloves "Damnable Contraption" {*Silence rC+ Dex+4 Stlth+} (You found it on level 4 of the Spider Nest) *Silence: It may silence you when you take damage. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. p - a +2 hat of see invisible t - a scarf of resistance v - the +4 pair of gloves of Caexoaz (worn) {rPois rCorr Dex+2} (Okawaru gifted it to you on level 5 of the Lair of Beasts) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. w - the scarf "Gonoc" (worn) {rC+ rF+, Harm rElec Str-3 Int+3 Dex+3} (You found it on level 5 of the Vaults) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). B - the +3 robe of Kequvvoc {rF+ rN+ Regen+} (You took it off Boris on level 2 of the Vaults) rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. C - a +1 pair of boots of flying (worn) E - the +1 leather armour of the Dancing Gods (worn) {rC- Will+ Regen+ Dex+4} (You found it on level 1 of the Elven Halls) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. F - a +1 helmet of sniping H - the +4 robe "Erulyel" {+Blink Dex+3 Slay+6} (You took it off Boris on level 1 of the Crypt) +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. Gizmo s - a cataoscillator N-30 (installed) {Gadgeteer, rElec rF+} (You invented it yourself on level 15 of the Dungeon) [cataoscillator N-30] Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. rElec: It insulates you from electricity. rF+: It protects you from fire. Talismans l - a storm talisman x - a talisman of death z - the quill talisman "Kuzy" {Harm rF+ Will-} (You found it on level 13 of the Dungeon) [quill talisman] Harm: It increases damage dealt and taken. rF+: It protects you from fire. Will-: It decreases your willpower. Wands d - a wand of digging (21) p - a wand of polymorph (10) c - a wand of iceblast (33) e - a wand of paralysis (40) a - a wand of flame (61) f - a wand of mindburst (19) b - a wand of light (9) Scrolls s - a scroll of butterflies p - 5 scrolls of poison V - 11 scrolls of vulnerability t - 21 scrolls of teleportation x - 9 scrolls of amnesia i - 11 scrolls of identify f - 9 scrolls of fear I - 11 scrolls of immolation g - 9 scrolls of fog W - 4 scrolls of brand weapon b - a scroll of blinking a - 10 scrolls of enchant armour S - 4 scrolls of silence w - 4 scrolls of enchant weapon r - 2 scrolls of revelation T - 4 scrolls of torment c - 2 scrolls of summoning Potions A - 12 potions of attraction b - 10 potions of brilliance m - 6 potions of might r - 5 potions of resistance w - 4 potions of heal wounds L - 6 potions of lignification h - 4 potions of haste c - 17 potions of curing M - 10 potions of mutation p - a potion of moonshine g - 4 potions of magic B - 4 potions of berserk rage C - 3 potions of cancellation a - 4 potions of ambrosia i - 4 potions of invisibility e - 5 potions of enlightenment Miscellaneous g - a +2 condenser vane Skills: + Level 19.0 Fighting - Level 18.0 Ranged Weapons - Level 6.0 Throwing + Level 16.4 Armour + Level 16.4 Dodging + Level 13.8 Stealth - Level 6.3 Spellcasting + Level 5.1 Hexes * Level 13.7 Translocations + Level 14.8 Invocations + Level 22.6 Evocations You had 30 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 48% N/A 1% 1 b - Blink Tloc 48% N/A 1% 2 c - Dimensional Bullseye Hex/Tloc 8% N/A 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 48% N/A 1% 2 Momentum Strike Conj/Tloc 26% 3d8 2% 2 Slow Hex 40% N/A 3% 1 Jinxbite Hex 20% 2d2 4% 2 Volatile Blastmotes Fire/Tloc 26% 2d12 4% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 14% 2 Vhi's Electric Charge Tloc/Air 26% N/A 16% 4 Foxfire Conj/Fire 8% 2x1d4 26% 1 Kinetic Grapnel Frge 8% 1d4 26% 1 Kiss of Death Conj/Necr 8% 2d6 26% 1 Magic Dart Conj 8% 1d3 26% 1 Sandblast Erth 4% 2d4 26% 1 Gloom Hex/Necr 12% N/A 28% 3 Construct Spike Launche Frge 4% 2d3 38% 2 Scorch Fire 4% 2d5 38% 2 Searing Ray Conj 4% 2d4 38% 2 Static Discharge Conj/Air 4% 3-4/arc 38% 2 Sublimation of Blood Necr 2% N/A 38% 2 Frozen Ramparts Ice 4% 1d1 63% 3 Fugue of the Fallen Necr 2% N/A 63% 3 Hailstorm Conj/Ice 2% 3d5 63% 3 Ozocubu's Armour Ice 2% N/A 63% 3 Passwall Erth 2% N/A 63% 3 Stone Arrow Conj/Erth 4% 3d7 63% 3 Swiftness Air 2% N/A 63% 3 Airstrike Air 1% 2d(1-17) 95% 4 Brom's Barrelling Bould Conj/Erth 2% 2d4 95% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 95% 4 Leda's Liquefaction Alch/Erth 1% N/A 95% 4 Olgreb's Toxic Radiance Alch 2% N/A 95% 4 Petrify Alch/Erth 1% N/A 95% 4 Sticky Flame Fire/Alch 2% 2d4 95% 4 Silence Hex/Air 3% N/A 95% 5 Yara's Violent Unravell Hex/Alch 3% 3d4 95% 5 Alistair's Intoxication Alch 1% N/A 100% 5 Arcjolt Conj/Air 1% 1d11 100% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 100% 5 Curse of Agony Necr 2% N/A 100% 5 Detonation Catalyst Fire/Alch 2% 2d10 100% 5 Fireball Conj/Fire 1% 3d3 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Nazja's Percussive Temp Frge 1% 4d4 100% 5 Bombard Conj/Erth 1% 9d1 100% 6 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Fortress Blast Frge 2% 6d9 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Enfeeble Hex 5% N/A 100% 7 Orb of Destruction Conj 1% 9d5 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Ignition Fire 1% 3d3 100% 8 Soul Splinter Necr Unusable N/A N/A 1 Launch Clockwork Bee Frge Unusable N/A N/A 3 Summon Ice Beast Ice/Summ Unusable N/A N/A 3 Awaken Armour Erth/Frge Unusable N/A N/A 4 Forge Blazeheart Golem Fire/Frge Unusable N/A N/A 4 Forge Lightning Spire Air/Frge Unusable 3d4 N/A 4 Martyr's Knell Necr/Summ Unusable N/A N/A 4 Alistair's Walking Alem Alch/Frge Unusable N/A N/A 5 Hoarfrost Cannonade Ice/Frge Unusable 3d6/3d12 N/A 5 Sculpt Simulacrum Ice/Alch Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Hell (visited) Dis (0/7) Hell Geh (0/7) Hell Coc (0/7) Hell Tar (0/7) Hell Zot (0/5) Depths:4 Ossuary (visited) Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:8 * D:9 : D:10 : D:13 [ D:15 [ Orc:2 =[*( Elf:2 ::= Elf:3 :* Shoals:3 ?: Vaults:2 :! Vaults:4 :: Vaults:5 [! Crypt:3 * Depths:1 (: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:2 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:2 Annotations: D:7 1 runed translucent door, Crazy Yiuf D:13 3 runed translucent doors Shoals:4 !! mlio my beloved , exclusions: 5 unknown terrains, wall and 2 waters, Mlioglotl Depths:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are agile. (Dex +4, Str/Int -1) You are vulnerable to cold. (rC-) Your health recovers twice as slowly from being drained. Message History The acid blob spits acid at you. The splash of acid misses you. The colossal amoeba hits you! * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba engulfs you but does no damage. The colossal amoeba quivers. Blink to where? Press: ? - help, Dir - move target Found a slimy stone staircase leading up. As you read the scroll of blinking, it crumbles to dust. The colossal amoeba quivers. The colossal amoeba leaves your sight. You feel much better. The colossal amoeba hits you but does no damage. The colossal amoeba engulfs you. * * * LOW HITPOINT WARNING * * * The colossal amoeba drags you backwards! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The colossal amoeba disappears in a puff of smoke! The colossal amoeba attacks as it pursues you! The colossal amoeba hits you!! * * * LOW HITPOINT WARNING * * * Another colossal amoeba is drawn to the feast! The colossal amoeba completely misses you. The colossal amoeba quivers. The colossal amoeba disappears in a puff of smoke! x2 Okay, then. Blink to where? Press: ? - help, Dir - move target You encounter a rockslime. As you read the scroll of blinking, it crumbles to dust. Your surroundings suddenly seem different. The acid blob spits acid at you. The splash of acid hits you. You resist. * * * LOW HITPOINT WARNING * * * The colossal amoeba jiggles. The acid blob spits acid at you. The splash of acid hits you. You resist. You die... J..............J......######### ...............J.G....######### ................J.....#########** .................J.J..#########.# ,,,,,,,..........J....#.#######.# ,,,,,,,...........J.J...#.#####.. ,,,,,,,,,...............§..#..... ,,,,,,,,,..............