Jingleheimer Level 1 of the Dungeon (3, -7, D:1) a +0 club (3, 23, D:1) a +0 dagger (8, 23, D:1) a rat corpse (skeletalised by now) (10, -19, D:1) a +0 dagger a goblin skeleton (13, 20, D:1) a +0 whip (32, -9, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -24, D:2) a hobgoblin corpse (skeletalised by now) (13, -11, D:2) a +0 short sword a stone (19, -11, D:2) a +0 mace (20, -5, D:2) a ball python skeleton (30, 10, D:2) an adder skeleton (42, -6, D:2) a jackal skeleton (45, -12, D:2) a staff of necromancy (47, -4, D:2) a +0 halberd (47, 0, D:2) a +0 spear (49, 4, D:2) a +0 spear a gnoll skeleton (50, 19, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Cacubb's Antique Weapon Shop a +5 heavy mace (615 gold) a +4 rapier of freezing (606 gold) a +3 great mace of protection (551 gold) a +0 war axe (66 gold) a +0 whip (47 gold) a +0 great sword (190 gold) a +2 dagger of venom (273 gold) the +2 hand axe of the Dwarven Hall {freeze, rElec Int+3 Dex+3} (798 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, -1, D:3) a +0 club (8, -2, D:3) a +0 ring mail (12, 1, D:3) a ball python corpse (18, 5, D:3) a frilled lizard corpse a frilled lizard corpse a clockroach corpse a frilled lizard corpse (18, 31, D:3) a jackal corpse