Jingleheimer Level 1 of the Dungeon (3, -4, D:1) a +0 leather armour (17, 14, D:1) a hobgoblin skeleton (18, 9, D:1) a +0 dagger (19, 16, D:1) a bat skeleton (24, -6, D:1) a rat corpse (skeletalised by now) (30, 2, D:1) a bat skeleton (30, 7, D:1) a hobgoblin skeleton (40, 22, D:1) a +0 short sword (42, 12, D:1) a ball python skeleton (44, -3, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 35, D:2) a +0 dagger (8, 37, D:2) an orb of attunement (9, 18, D:2) a +0 short sword 4 stones a +0 dagger (9, 19, D:2) a bat corpse (skeletalised by now) (9, 20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (11, 41, D:2) a +0 whip (24, 34, D:2) a hobgoblin corpse (skeletalised by now) (25, 31, D:2) a +0 dagger (25, 36, D:2) a +2 hand axe of flaming (26, 2, D:2) the +2 dagger "Coiril" {venom, rElec rF- rC+ Str+4 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (31, 12, D:2) a ball python corpse (skeletalised by now) (34, 38, D:2) a +0 robe (38, 5, D:2) a +0 club (40, 32, D:2) a +0 leather armour (49, 9, D:2) a bat skeleton Level 3 of the Dungeon (0, 6, D:3) a scroll of fear (6, -9, D:3) a +0 flail (6, 15, D:3) a +0 dagger a ball python corpse (skeletalised by now) (10, 18, D:3) 6 gold pieces (23, -2, D:3) 7 gold pieces (29, -9, D:3) a dart slug corpse (29, -8, D:3) an adder corpse (31, -15, D:3) a rat corpse