Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (2, -12, D:1) a +0 mace (3, 21, D:1) a +0 whip (5, 30, D:1) a +0 robe (7, -10, D:1) a frilled lizard corpse (skeletalised by now) (8, 9, D:1) a frilled lizard skeleton (10, 26, D:1) a hobgoblin skeleton (11, 9, D:1) a +0 whip 5 stones (12, -7, D:1) a ball python corpse (skeletalised by now) (13, 14, D:1) a ball python skeleton (13, 39, D:1) a +0 hand axe (20, 41, D:1) a +0 dagger (23, 38, D:1) a +0 whip (27, 44, D:1) a +0 short sword (33, 15, D:1) a +0 club a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (35, 14, D:1) a +0 dagger (40, 8, D:1) a +0 hand axe (42, 1, D:1) a frilled lizard corpse (skeletalised by now) (43, 17, D:1) a jackal corpse (skeletalised by now) (44, 12, D:1) a +0 sling (45, 19, D:1) a jackal corpse (skeletalised by now) (47, 30, D:1) a rat skeleton (54, 15, D:1) a +0 sling Level 2 of the Dungeon (2, 10, D:2) a hobgoblin corpse (9, 6, D:2) a hobgoblin corpse (10, -32, D:2) a hobgoblin corpse (11, -32, D:2) an adder corpse (11, -24, D:2) the +7 sling "Zuacibb" {flame, rElec Str-2 Dex+3} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (18, 1, D:2) a +0 whip (18, 3, D:2) a hobgoblin corpse