Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (6, 11, D:1) a +0 leather armour (8, 33, D:1) a rat skeleton (12, 13, D:1) a ball python skeleton (12, 17, D:1) a rat corpse (skeletalised by now) (13, 7, D:1) a bat skeleton (15, 9, D:1) a +0 club (16, 13, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (16, 14, D:1) a +0 club (25, 2, D:1) a rat corpse (skeletalised by now) (26, 24, D:1) a quokka skeleton (28, 17, D:1) a rat skeleton (35, -2, D:1) a +0 dagger 5 stones (37, 3, D:1) a bat corpse (skeletalised by now) (45, 4, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 whip a +0 flail a +2 flail of draining a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (9, 21, D:2) a +0 dagger (18, -24, D:2) the -2 pair of boots "Osheoj" {+Inv rPois rCorr} +Inv: It lets you turn invisible. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (25, -1, D:2) a hobgoblin skeleton (26, -11, D:2) a +0 scale mail a quokka skeleton (27, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (37, -11, D:2) a +0 short sword (52, 13, D:2) a +0 ring mail (55, 5, D:2) a +1 long sword of electrocution Level 3 of the Dungeon (0, 0, D:3) a +0 club a gnoll corpse (4, 3, D:3) a +0 leather armour (12, 34, D:3) a +0 spear (17, 34, D:3) a hobgoblin corpse (27, 14, D:3) a +0 mace