Jingleheimer Level 1 of the Dungeon (0, 43, D:1) a +0 spear (3, 38, D:1) a bat corpse (skeletalised by now) (3, 39, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (4, 37, D:1) a +0 leather armour (4, 40, D:1) a +0 plate armour (7, 29, D:1) a hobgoblin corpse (skeletalised by now) (9, 35, D:1) a frilled lizard corpse (skeletalised by now) (9, 37, D:1) a +0 dagger a stone (13, 32, D:1) a +0 leather armour (15, 33, D:1) a +0 ring mail (16, 10, D:1) a +0 leather armour (25, 34, D:1) a +0 pair of gloves (27, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 6, D:1) a frilled lizard skeleton (30, 19, D:1) a +0 dagger (31, 10, D:1) a hobgoblin skeleton (41, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (44, -4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (3, -1, D:2) a +0 ring mail (5, -9, D:2) a +0 spear (6, -9, D:2) a +0 flail a +0 club a gnoll skeleton (7, -9, D:2) a +0 spear a +0 dagger a gnoll skeleton (8, -22, D:2) a +0 short sword (8, 4, D:2) a frilled lizard corpse (skeletalised by now) (10, 4, D:2) a +0 club a bat corpse (skeletalised by now) (11, 4, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, 4, D:2) a +0 club a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, 5, D:2) a +0 short sword a +0 animal skin a +2 helmet a +0 club the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (13, -24, D:2) a frilled lizard corpse (skeletalised by now) (13, -18, D:2) a +0 club a +0 robe the human skeleton of Jessica (15, -19, D:2) a bat skeleton (15, 7, D:2) a +0 dagger (20, -37, D:2) a +0 ring mail (22, -27, D:2) a +0 spear (22, -14, D:2) the +6 scale mail of Xom's Displeasure {Will+ Regen+ rCorr} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (25, 0, D:2) a +0 pair of boots (26, -15, D:2) a +0 scythe a +2 robe the human skeleton of Sigmund (34, 2, D:2) a rat corpse (skeletalised by now) (39, 17, D:2) a frilled lizard corpse (skeletalised by now) (44, -6, D:2) a +0 ring mail (46, 3, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (4, -9, D:3) a +0 ring mail (13, 16, D:3) a +0 club (26, -12, D:3) a bat corpse (skeletalised by now) (43, 7, D:3) a +0 robe (54, -8, D:3) a parchment of Sandblast (58, 0, D:3) a +0 flail a +0 chain mail the human skeleton of Terence (63, -3, D:3) a +0 buckler Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Qyuref" {rPois EV+5 Dex+6} (5980 gold) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Dex+6: It affects your dexterity (+6). the +3 robe "Quenam" {Fly rPois SInv} (3340 gold) Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe of Exclusion {+Blink rPois Regen+} (1910 gold) +Blink: It lets you blink. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +1 leather armour "Romuvvo" {rN+} (1820 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the ring of Absolutism {rPois Int+4} (3540 gold) [ring of poison resistance] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). the +6 mace of Deflation {venom, rF+ Int+4} (5600 gold) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the alchemy staff of the End {rPois Dex+7 Alch} (4670 gold) [staff of alchemy] rPois: It protects you from poison. Dex+7: It affects your dexterity (+7). Alch: It increases the power of your Alchemy spells. the scarab talisman of the Lizard {rF+} (3650 gold) [scarab talisman] rF+: It protects you from fire. the ring of Gimom {rPois Str+9} (5350 gold) [ring of strength] rPois: It protects you from poison. Str+9: It affects your strength (+9). the +0 dagger "Detuon" {flame, Will+ Str-2 Int+5} (2250 gold) Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the conjuration staff "Beheur" {Will+ Int+2 Dex+4 Conj} (5020 gold) [staff of conjuration] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. a +2 orcbow of freezing (1920 gold) the ring of Xeriudef {rElec rN+ MP+9 Int-3 Dex+2} (3610 gold) [ring of magical power] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). the storm talisman "Kocazet" {rC- MP+10 Str+3 Dex+9} (20140 gold) [storm talisman] rC-: It makes you vulnerable to cold. MP+10: It affects your magic capacity (+10). Str+3: It affects your strength (+3). Dex+9: It affects your dexterity (+9). the amulet "Hocuomeo" {rElec rPois rC++ Regen+ Int-4} (5730 gold) [amulet of regeneration] rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). the rimehorn talisman of Varol {rElec Dex+2 SInv} (5090 gold) [rimehorn talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the inkwell talisman of Zuato {rElec} (3000 gold) [inkwell talisman] rElec: It insulates you from electricity. the ring "Dimpiyxum" {Will+ Str+6} (4460 gold) [ring of willpower] Will+: It increases your willpower. Str+6: It affects your strength (+6). the +0 leather armour of Good Intentions {Rampage rF+} (1600 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. It cannot be enchanted further. the +2 robe of Eternal Vigilance {Dex+4} (2630 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (15, 23, D:4) a +0 pair of gloves (22, 23, D:4) 4 large rocks (23, -6, D:4) a +0 robe (26, 29, D:4) a +0 short sword (27, -6, D:4) a +0 club (30, 32, D:4) a +0 whip (31, 31, D:4) a +0 flail (32, 15, D:4) a +0 falchion (40, 8, D:4) a ball python skeleton (43, 4, D:4) a hobgoblin skeleton (43, 5, D:4) a +0 dagger (46, 11, D:4) a frilled lizard skeleton (46, 23, D:4) a +0 plate armour (48, 15, D:4) a frilled lizard skeleton (49, 11, D:4) a rat skeleton (50, 12, D:4) a +0 short sword a +0 dagger 6 stones a +0 dagger a rat skeleton (50, 13, D:4) a +0 dagger (51, 14, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +1 mace of concussion (3, 9, D:5) a +0 giant club (7, -13, D:5) a +0 hand axe (7, -9, D:5) a +0 short sword (8, -9, D:5) a +0 club (9, -11, D:5) a +0 dagger a +0 robe (10, -11, D:5) a +0 dagger a +0 robe (18, 27, D:5) a +0 short sword a +0 leather armour (23, 33, D:5) a +0 war axe (31, 0, D:5) a +0 club (33, 0, D:5) a +0 short sword of speed a +2 leather armour of cold resistance (34, -1, D:5) a +0 dagger a +0 robe (45, 33, D:5) a +0 spear (45, 34, D:5) a +0 short sword (47, 34, D:5) a +0 halberd (49, -6, D:5) a +0 dagger (56, -9, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a parchment of Shock (14, -18, D:6) a +0 flail a +0 club (14, -16, D:6) a +1 vampiric spear (15, 5, D:6) a +0 dagger a +0 robe (16, 22, D:6) a parchment of Foxfire (18, 25, D:6) a +0 dagger a +0 robe (19, 25, D:6) a +4 short sword a +0 robe a +3 dire flail of freezing a +0 robe a +1 great sword a +0 robe (20, 25, D:6) a +0 dagger a +0 robe (21, 2, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 24, D:6) a +0 dagger a +0 robe (22, 1, D:6) a +0 dagger a +0 robe (24, 6, D:6) a +0 dagger a +0 robe (24, 8, D:6) a +0 dagger a +0 robe (25, 8, D:6) a +0 dagger a +0 robe (27, 13, D:6) a +0 quarterstaff (37, -5, D:6) a +0 flail (40, -21, D:6) a +0 robe (43, 27, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (1, -19, D:7) a +0 dagger (2, -1, D:7) a +0 short sword a +0 robe (3, -2, D:7) a +0 long sword a +0 leather armour a +0 short sword a +0 mace a +0 plate armour (3, 3, D:7) a +0 orcbow (4, -1, D:7) a +0 dagger a +0 leather armour (12, -35, D:7) an orb of energy (26, -4, D:7) a +0 plate armour (27, -7, D:7) a +0 long sword (27, -4, D:7) a +1 halberd of flaming +0 steam dragon scales (30, 5, D:7) a +0 cloak (48, -5, D:7) a +0 hand axe (49, -37, D:7) a +0 dagger (49, -35, D:7) a +0 dagger a +0 ring mail (51, -37, D:7) a +0 dagger a +0 robe (53, -34, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (8, 0, D:8) 18 gold pieces (12, 7, D:8) 21 gold pieces (24, 5, D:8) a +0 hand axe (25, -5, D:8) a +0 dagger (29, -36, D:8) a +0 spear (29, -34, D:8) a +0 spear (29, -32, D:8) a +0 spear (29, -26, D:8) 9 gold pieces (33, -46, D:8) a +0 spear (34, -46, D:8) a +0 spear (34, -13, D:8) 11 gold pieces (36, -28, D:8) a +0 spear (37, -28, D:8) a +0 spear (37, -27, D:8) a +0 spear (41, -36, D:8) a +0 spear (41, -34, D:8) a +0 spear (42, -34, D:8) a +0 spear (44, -49, D:8) a +0 spear the Ecumenical Temple