Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) 4 stones a +0 dagger (1, 3, D:1) a +0 sling (10, -2, D:1) a quokka skeleton (10, 4, D:1) a +0 dagger (32, 0, D:1) a +0 leather armour (37, 11, D:1) a bat skeleton (38, 14, D:1) a +0 short sword (50, 12, D:1) a +0 leather armour (52, -4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (1, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, -12, D:2) a +0 dagger a kobold corpse (skeletalised by now) (10, -43, D:2) a hobgoblin corpse (skeletalised by now) (27, -3, D:2) a +1 scythe of flaming a +0 robe (30, -7, D:2) a +0 club a kobold corpse (skeletalised by now) (39, -19, D:2) a +0 leather armour (44, -43, D:2) a +0 whip a +0 sling a kobold skeleton (44, -2, D:2) a quokka corpse (skeletalised by now) (55, -36, D:2) a quokka corpse (skeletalised by now) (58, 1, D:2) a +0 sling Level 3 of the Dungeon [Shop] Xotonk's Assorted Antiques a wand of flame (9) (182 gold) a +0 long sword (101 gold) a potion of lignification (87 gold) a spore talisman (362 gold) a phantom mirror (1160 gold) a +0 spear (87 gold) a tin of tremorstones (2/2) (1160 gold) [Shop] Basmig's Distillery 2 potions of curing (84 gold) a potion of ambrosia (112 gold) a potion of brilliance (56 gold) 2 potions of enlightenment (unknown) (140 gold) a potion of might (unknown) (56 gold) a potion of mutation (unknown) (112 gold) a potion of berserk rage (unknown) (70 gold) a potion of curing (42 gold) a potion of moonshine (unknown) (14 gold) [Shop] Ohyup's Jewellery Shop the ring "Yqaes" {Int+4 Dex+6} (616 gold) [ring of dexterity] Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). a ring of protection from cold (unknown) (300 gold) a +4 ring of slaying (unknown) (432 gold) the amulet "Jigaf" {Wildshape +Blink Dex+3} (603 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). a +5 ring of evasion (unknown) (432 gold) a +4 ring of protection (unknown) (432 gold) a ring of see invisible (unknown) (180 gold) an amulet of the acrobat (unknown) (360 gold) the ring of Gurikin {rN+ Int+3 Dex+9} (717 gold) [ring of dexterity] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+9: It affects your dexterity (+9). a ring of wizardry (unknown) (360 gold) (1, 12, D:3) a +0 hand axe (3, 12, D:3) a +0 short sword (8, 17, D:3) a jackal corpse (9, 19, D:3) a +0 club a +0 chain mail (18, 9, D:3) a +0 ring mail (20, 11, D:3) a +0 leather armour (20, 29, D:3) a +0 ring mail (37, -20, D:3) the +7 ring mail of the Robin {Bane Harm rN+ SInv} Bane: It inflicts you with a random bane when you equip it. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (38, 7, D:3) a +0 dagger a kobold corpse (skeletalised by now) (41, 14, D:3) a +0 dagger (41, 15, D:3) a +0 war axe (41, 26, D:3) a +0 club a hobgoblin skeleton (42, 25, D:3) a +0 dagger a +1 robe (43, -4, D:3) a ball python corpse (skeletalised by now) (43, -3, D:3) a +0 dagger (43, -2, D:3) a +0 whip a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, 1, D:3) a +3 dagger of venom (43, 26, D:3) a ball python skeleton (45, 25, D:3) a howler monkey skeleton (50, -14, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 rapier a +0 leather armour (1, 2, D:4) a hobgoblin corpse