Jingleheimer Level 1 of the Dungeon (3, 0, D:1) a hobgoblin corpse (skeletalised by now) (6, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 21, D:1) a +1 hand axe of venom (13, 23, D:1) a +0 leather armour (17, 13, D:1) a +0 sling a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (19, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (22, -18, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (33, -16, D:1) an orb of energy (44, -16, D:1) a hobgoblin corpse (skeletalised by now) (45, -16, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (46, -7, D:1) a bat corpse (skeletalised by now) (48, -3, D:1) a +0 sling Level 2 of the Dungeon (5, 16, D:2) a frilled lizard corpse (skeletalised by now) (6, 16, D:2) a +3 chain mail a +0 hand axe (6, 17, D:2) a +0 quarterstaff (9, 7, D:2) a +0 whip (14, 0, D:2) a +0 whip (18, 16, D:2) a +0 robe (21, -9, D:2) a +0 flail (22, 9, D:2) a rat corpse (skeletalised by now) (29, -4, D:2) a +0 sling (29, 0, D:2) a bat corpse (skeletalised by now) a bat corpse (skeletalised by now) (33, 18, D:2) a ball python skeleton (33, 19, D:2) a ball python skeleton (34, 20, D:2) a quokka skeleton (35, -9, D:2) a jackal corpse (skeletalised by now) Level 3 of the Dungeon (1, -5, D:3) the +2 leather armour of the Rose {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (1, -3, D:3) a jackal skeleton (2, -5, D:3) a jackal corpse (skeletalised by now) (3, -6, D:3) a rat skeleton (3, -5, D:3) a +0 leather armour (9, -26, D:3) a +0 short sword an orc skeleton (19, -25, D:3) a hobgoblin corpse (skeletalised by now) (20, -34, D:3) a +0 short sword (21, -36, D:3) a +0 dagger (24, -22, D:3) a +0 leather armour (31, -36, D:3) a +0 leather armour a +0 club an orc corpse (skeletalised by now) (39, 9, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (2, 34, D:4) a quokka corpse (skeletalised by now) (2, 43, D:4) a hobgoblin skeleton (4, 2, D:4) a +0 club (17, -2, D:4) a +0 club (21, 43, D:4) a +3 dagger of protection (23, 41, D:4) a +0 giant spiked club (25, -5, D:4) a +0 chain mail (35, -8, D:4) a +0 leather armour a +0 club (41, -10, D:4) a +0 cloak Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 whip (1, 0, D:5) a +0 flail a +0 robe a +0 dagger (6, -3, D:5) a +0 mace (11, -8, D:5) a +0 ring mail (13, 7, D:5) a potion of curing (15, -3, D:5) a +0 giant spiked club (17, -3, D:5) a +0 quarterstaff (19, -4, D:5) a +0 orcbow (34, 6, D:5) a +0 short sword (35, 5, D:5) a +0 whip a +0 leather armour a +0 whip (35, 6, D:5) a +0 whip (46, 12, D:5) a +0 war axe (46, 21, D:5) a +0 buckler Level 6 of the Dungeon the Ecumenical Temple