Jingleheimer Level 1 of the Dungeon (14, 23, D:1) a +0 whip a +0 leather armour (19, 5, D:1) a +0 spear (22, 18, D:1) a +0 dagger (23, 12, D:1) a +0 whip (32, 12, D:1) a frilled lizard corpse (skeletalised by now) (33, 12, D:1) a hobgoblin corpse (skeletalised by now) (34, 0, D:1) a +0 dagger (37, 12, D:1) a rat corpse (skeletalised by now) (44, 4, D:1) an orb of attunement Level 2 of the Dungeon (1, -2, D:2) a jackal corpse (skeletalised by now) (15, 5, D:2) a +0 club (20, 20, D:2) a frilled lizard corpse (skeletalised by now) (24, 22, D:2) a ball python corpse (skeletalised by now) (36, -8, D:2) a +0 short sword (40, -8, D:2) a +0 pair of gloves (51, 5, D:2) a ball python corpse (skeletalised by now) (52, 5, D:2) a +0 scythe a +1 robe of positive energy the human corpse of Sigmund (skeletalised by now) (53, 4, D:2) a jackal corpse (skeletalised by now) (55, 0, D:2) a jackal skeleton Level 3 of the Dungeon (3, -1, D:3) a +0 dagger (18, -6, D:3) a ball python corpse (skeletalised by now) (21, 2, D:3) a +0 leather armour (21, 6, D:3) a +0 dagger (23, 5, D:3) a rat skeleton (23, 8, D:3) a ball python skeleton (24, 7, D:3) a +0 ring mail a +3 hand axe an orc skeleton (36, 16, D:3) a frilled lizard corpse (skeletalised by now) (37, 15, D:3) a +0 dagger a goblin corpse (skeletalised by now) (37, 16, D:3) a +0 club a goblin corpse (skeletalised by now) (38, 15, D:3) a +0 hand axe (39, 1, D:3) a ball python corpse (skeletalised by now) (40, -7, D:3) a +0 whip of electrocution (43, 1, D:3) a +0 robe a +0 dagger (45, 9, D:3) a +0 dagger (47, -6, D:3) a bat corpse (skeletalised by now) (48, -1, D:3) a +0 scale mail a +0 club Level 4 of the Dungeon (12, -7, D:4) 7 gold pieces Level 5 of the Dungeon (9, -1, D:5) a +0 short sword a +0 leather armour an orc corpse (9, 0, D:5) a +0 short sword a +0 leather armour a howler monkey corpse (13, 1, D:5) a +0 hand axe (14, -4, D:5) a +0 club a +0 scale mail an orc corpse (15, -3, D:5) a +0 flail a +0 leather armour (26, 16, D:5) the +2 robe of the Eternal Void {Rampage ^Drain Will+ Slay+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further.