Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 morningstar (9, 8, D:1) a +0 dagger (10, -17, D:1) a ball python corpse (skeletalised by now) (12, -17, D:1) a +0 dagger (19, -1, D:1) a ball python skeleton (19, 17, D:1) a +0 robe (30, 5, D:1) a +0 pair of boots (50, 9, D:1) a +0 dagger (50, 12, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (10, -1, D:2) 4 stones a +0 short sword a kobold skeleton (11, 1, D:2) a +0 club (16, 30, D:2) a +0 chain mail (18, 15, D:2) a +0 sling (22, 26, D:2) a quokka skeleton (27, 6, D:2) a +0 dagger (30, 18, D:2) the +3 leather armour of Hedging {Rampage Will+++ Str-4 Slay-5} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. (31, 29, D:2) a +0 ring mail (34, 5, D:2) a +0 leather armour (47, 17, D:2) a frilled lizard skeleton (49, -8, D:2) a +2 helmet Level 3 of the Dungeon (1, 4, D:3) a +0 ring mail (5, -10, D:3) a ball python skeleton a frilled lizard skeleton (5, -8, D:3) a +0 short sword 2 stones a kobold skeleton (6, -12, D:3) a +0 dagger (6, -10, D:3) a +0 club (8, -13, D:3) a hobgoblin skeleton (8, -11, D:3) a bat skeleton (21, -9, D:3) a +0 short sword a +0 leather armour (24, -1, D:3) a +0 club (33, 14, D:3) a scroll of vulnerability (36, 18, D:3) 18 gold pieces a +0 club a +0 sling a +0 hand axe a +0 ring mail a +0 hand axe (37, 18, D:3) 5 gold pieces a +0 war axe a +0 ring mail