Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 24, D:1) a +0 leather armour (4, -3, D:1) a hobgoblin corpse (skeletalised by now) (7, 13, D:1) a rat corpse (skeletalised by now) (14, 44, D:1) a quokka corpse (skeletalised by now) (18, 4, D:1) a ball python corpse (skeletalised by now) (34, 35, D:1) a +0 club (38, 1, D:1) a +0 hand axe (40, 32, D:1) a +0 ring mail (43, 5, D:1) a +0 buckler Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (2, 9, D:2) a +0 whip a kobold skeleton (3, 30, D:2) a +0 pair of gloves (4, 9, D:2) an adder skeleton (4, 10, D:2) a +0 dagger (5, 18, D:2) a +0 cloak (9, -1, D:2) a frilled lizard skeleton (11, 11, D:2) a +0 trident (23, 12, D:2) an adder skeleton a hobgoblin skeleton (32, 28, D:2) a +0 scale mail a +0 mace the human skeleton of Terence (34, 11, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (5, 20, D:3) a quokka skeleton (6, -4, D:3) a +0 leather armour (11, 3, D:3) a stone a +0 short sword a kobold skeleton (12, 14, D:3) a +0 dagger a goblin skeleton (13, 12, D:3) a +0 spear (17, 25, D:3) a +0 leather armour a +0 short sword (17, 26, D:3) a +0 mace (18, 24, D:3) a +0 devious dagger (18, 26, D:3) a +0 mace an orc skeleton (38, 52, D:3) a hobgoblin corpse (skeletalised by now) (48, 8, D:3) a +1 short sword of venom a kobold skeleton (50, 16, D:3) a jackal skeleton (50, 17, D:3) a bat skeleton (51, 17, D:3) a jackal skeleton (53, 16, D:3) a +0 helmet (54, 31, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (2, -14, D:4) a +0 dagger (13, -30, D:4) a +1 whip of holy wrath (16, -18, D:4) a +0 robe a +0 dagger (16, -16, D:4) a +0 war axe (17, -18, D:4) a +0 ring mail a +0 flail an orc skeleton (18, -15, D:4) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (21, -25, D:4) a +0 robe (24, -15, D:4) a ball python skeleton (28, -28, D:4) a +0 club a +0 ring mail (28, -27, D:4) a +0 dagger a +0 robe (28, -26, D:4) a +0 devious short sword a +0 leather armour an orc corpse (skeletalised by now) (29, 4, D:4) the +2 cloak of the Shining Light {Bane Str+5 Int+3 Slay+3} Bane: It inflicts you with a random bane when you equip it. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (30, 3, D:4) a +0 robe a +0 dagger a +0 club an orc skeleton (30, 4, D:4) a +0 club a +0 mace (30, 5, D:4) a +0 ring mail a +2 flail of concussion (33, -8, D:4) a staff of fire (36, -32, D:4) a +0 robe (42, -26, D:4) a scroll of torment (55, -5, D:4) an adder skeleton (55, 15, D:4) a staff of alchemy (59, 3, D:4) an adder skeleton (60, -5, D:4) an adder corpse (skeletalised by now) (61, 0, D:4) a +0 sling Level 5 of the Dungeon [Shop] Etzerien's Antique Scrolls a scroll of vulnerability (84 gold) a scroll of teleportation (63 gold) a scroll of blinking (199 gold) a scroll of teleportation (63 gold) (0, 0, D:5) a quokka corpse (skeletalised by now) (11, -2, D:5) a +0 hand axe (11, 0, D:5) a +4 short sword a +0 robe (11, 23, D:5) a +0 short sword an orc skeleton (12, -2, D:5) a +0 mace a +0 ring mail (12, -1, D:5) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (12, 0, D:5) a +0 dagger a +0 robe (14, -14, D:5) a staff of fire (14, 14, D:5) a +0 chain mail (19, -23, D:5) a jackal corpse (skeletalised by now) (19, -19, D:5) a +0 whip an orc corpse (skeletalised by now) (20, -20, D:5) a +0 flail a +0 hand axe (21, -21, D:5) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (31, 6, D:5) a +0 club (37, -1, D:5) a +1 falchion of flaming Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Umpeotuw {rPois rN+} (3120 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. the +7 spear "Cenuy" {freeze, rPois Will+ Int+2} (6140 gold) rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 pair of gloves of the Crucible of Flesh {Int+3} (1780 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 ring mail "Xirrepaa" {-Tele rElec Str+4 Slay+5} (6040 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the +3 sling of Lanis {speed, rC++} (4400 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the +5 spear of Dim Light {elec, rElec rC+ Stlth+} (5630 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 dagger "Dauptutunu" {freeze, Stlth+} (2840 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Biohuiz" {Wildshape rN+ Regen+} (4120 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. the +0 ring mail of Honour {rElec rCorr} (2360 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the necromancy staff "Dyosonas" {rElec rN+ Stlth+ Necro} (4180 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. the conjuration staff "Sasekk" {rN+ Str+4 Conj Fire} (5020 gold) [staff of conjuration] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the +8 chain mail of Gempat {Will+ Str+3 Dex+3} (7120 gold) Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the death talisman of Valiance {Harm rC+ Str+3} (13560 gold) [talisman of death] Harm: It increases damage dealt and taken. rC+: It protects you from cold. Str+3: It affects your strength (+3). the conjuration staff of Anger {rElec rC- Dex+7 Stlth+ Conj} (4950 gold) [staff of conjuration] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the air staff of Anguish {^Fragile +Blink rElec rPois rF++ Air} (5510 gold) [staff of air] ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. the cold staff of Qiqoc {+Blink rElec rPois rC+ Ice} (5020 gold) [staff of cold] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. the +4 dagger of Wu Jian's Indignation {drain, Str+4} (3900 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 leather armour "Jeth" {Rampage Fly rPois rF-} (830 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. the +0 ring mail of the Stallion {Str+3} (1730 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +6 short sword of the Charming Oracle {speed, rC+ Str+5 Int-3} (5720 gold) rC+: It protects you from cold. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (1, -8, D:6) a +2 flail of concussion a +0 leather armour (1, -4, D:6) a +0 giant club (2, 7, D:6) a +0 hand axe (6, -6, D:6) a +0 war axe (6, -1, D:6) a +1 falchion of freezing a +0 leather armour (19, 21, D:6) a +0 ring mail (21, 14, D:6) a +2 heavy mace (21, 15, D:6) a +0 giant club (22, -6, D:6) a +3 dagger (38, 17, D:6) a +0 pair of boots Level 7 of the Dungeon (1, -3, D:7) 6 gold pieces (11, 1, D:7) a +0 ring mail (13, 1, D:7) a +0 hand axe (13, 5, D:7) a +0 whip a +0 scale mail (14, 5, D:7) a +0 hand axe (15, 5, D:7) a +0 dagger a +0 robe a +0 flail a +0 leather armour (16, 29, D:7) a +0 dagger a +0 chain mail a +0 short sword a +0 dagger a +0 leather armour a +0 whip (17, 3, D:7) a parchment of Slow (17, 28, D:7) a +0 falchion (18, 26, D:7) a +0 short sword (26, 11, D:7) a +0 leather armour (26, 21, D:7) a +0 dagger a +0 robe the Ecumenical Temple an ossuary (0, 0, Ossuary) 6 gold pieces