Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (2, 14, D:1) a +0 mace (3, 9, D:1) a bat corpse (skeletalised by now) (9, 2, D:1) a ball python corpse (skeletalised by now) (9, 36, D:1) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (10, 16, D:1) a jackal corpse (skeletalised by now) (11, -3, D:1) a +0 robe (11, 17, D:1) a +0 spear a gnoll corpse (skeletalised by now) (13, 30, D:1) a hobgoblin corpse (skeletalised by now) (14, 18, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, 14, D:1) a +0 mace (21, 5, D:1) a hobgoblin skeleton (27, 30, D:1) a +0 robe (33, 14, D:1) a +0 flail (42, 39, D:1) a +0 mace (43, 12, D:1) a bat skeleton (45, 33, D:1) an orb of guile Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, 5, D:2) a +0 scale mail (14, 12, D:2) a ball python corpse (skeletalised by now) (18, -23, D:2) a +0 dagger (18, 12, D:2) a +0 short sword a stone (18, 22, D:2) a bat corpse (skeletalised by now) (40, -8, D:2) a frilled lizard corpse (skeletalised by now) (42, -8, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (6, 0, D:3) a bat corpse (skeletalised by now) (6, 24, D:3) a +0 robe (11, 12, D:3) a quokka corpse (skeletalised by now) (20, -11, D:3) a +0 whip (21, -8, D:3) a +0 leather armour (22, 22, D:3) an adder skeleton (29, -7, D:3) a +0 whip 3 stones (44, 9, D:3) a +0 short sword (47, -4, D:3) a +0 spear (48, -5, D:3) a +1 morningstar of freezing a +0 club a +0 short sword a +0 halberd an orc corpse (skeletalised by now) (48, -4, D:3) a +0 hand axe a +0 chain mail (49, -4, D:3) a +0 club Level 4 of the Dungeon (16, -33, D:4) a hobgoblin skeleton (17, -33, D:4) a hound skeleton (22, -8, D:4) a +0 chain mail (37, -16, D:4) an iguana skeleton (40, -40, D:4) a +0 spear (42, -22, D:4) a +0 pair of boots of rampaging (51, -13, D:4) a stone a +0 short sword (53, -23, D:4) a staff of cold (53, -16, D:4) a +0 club Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff "Goblinslayer" {rCorr Str+5 Int-3 SInv Conj} (4600 gold) [staff of conjuration] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the +1 ring mail of Negligence {rF+} (2300 gold) rF+: It protects you from fire. It cannot be enchanted further. the ring "Panac" {Will+ rCorr Str+4 Dex+3} (4730 gold) [ring of resist corrosion] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). the +0 leather armour of Oseicri {rPois rC+ Str+3 Dex+2} (3070 gold) rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 spectral quarterstaff (1450 gold) the death talisman "Quxtenk" {Fly rF+ rCorr} (14000 gold) [talisman of death] Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +5 robe "Qamifiq" {Bane rC+ Str+3} (4620 gold) Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the sanguine talisman "Killoell" {Str+3} (8700 gold) [sanguine talisman] Str+3: It affects your strength (+3). the +6 dagger "Volekut" {heavy, *Rage rPois rC+ rCorr} (5530 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the eel talisman of the Undertaker {rPois rC- rN+ rCorr} (4500 gold) [eel talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the granite talisman of Fank {*Silence Will+++ Int+3 Stlth+} (15600 gold) [granite talisman] *Silence: It may silence you when you take damage. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the +4 dagger "Daxeestro" {devious, rC+ Stlth+} (3880 gold) rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 ring mail of Lipu {Str+5 Dex+4} (4490 gold) Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the amulet "Huczedau" {Dissipate rN+ MP-5 Dex+5} (4120 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). Dex+5: It affects your dexterity (+5). the +0 ring mail of the Forest {rPois Str+3 SInv} (2570 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 leather armour of the Weak Lobster {rElec rF+ Regen+ Str-4} (1960 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). It cannot be enchanted further. the amulet "Mahiud" {Chemistry +Blink rN+++ Int-4 Stlth-} (5520 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. the +6 ring mail of the Enchanted Forest {rElec Regen+ Str-4 Dex+5} (5010 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the serpent talisman of Ashenzari's Wrath {Str+5} (5250 gold) [serpent talisman] Str+5: It affects your strength (+5). the +2 ring mail "Put-Me-On" {+Inv Regen+} (2800 gold) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (3, 0, D:5) a black bear corpse (skeletalised by now) (3, 12, D:5) a +0 rapier (12, -11, D:5) a +0 whip a +0 robe (13, -11, D:5) a +0 club a gnoll corpse (skeletalised by now) (13, -10, D:5) a +0 spear (14, -12, D:5) a +0 spear (15, -8, D:5) a +0 spear a gnoll corpse (skeletalised by now) (24, 8, D:5) a +0 leather armour (28, 6, D:5) a yak corpse (skeletalised by now) (29, -1, D:5) a yak corpse (skeletalised by now) (29, 0, D:5) a +0 shortbow a centaur corpse (skeletalised by now) (31, 10, D:5) 5 large rocks (40, -28, D:5) 8 gold pieces (47, -9, D:5) a +0 chain mail (48, 2, D:5) a parchment of Lesser Beckoning (49, -5, D:5) a +0 hand axe a +0 ring mail (53, 9, D:5) a +0 falchion (53, 10, D:5) a +2 heavy hand axe a +0 scale mail (54, 9, D:5) a +0 short sword a +0 leather armour (54, 12, D:5) a +0 dagger a +0 robe (58, -15, D:5) 5 gold pieces the +2 leather armour of Understanding {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (58, -14, D:5) a +0 pair of boots (58, -13, D:5) a +0 leather armour (60, -12, D:5) 4 gold pieces Level 6 of the Dungeon (1, 0, D:6) a bullfrog corpse (skeletalised by now)