Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -2, D:1) a +0 club (21, 17, D:1) 8 stones (24, -5, D:1) a bat corpse (skeletalised by now) (26, -1, D:1) a hobgoblin corpse (skeletalised by now) (26, 1, D:1) a +0 club (29, -16, D:1) a rat corpse (skeletalised by now) (30, -6, D:1) a bat corpse (skeletalised by now) (30, 0, D:1) a jackal corpse (skeletalised by now) (30, 1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, -14, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (1, -2, D:2) a +0 scale mail (4, 0, D:2) a +0 club (5, 1, D:2) 13 gold pieces (5, 42, D:2) a +0 club (8, -3, D:2) 12 gold pieces (9, 39, D:2) a +0 club (12, -9, D:2) the quill talisman "Okoj" {-Tele MP+9 Int+6 Dex+3} [quill talisman] -Tele: It prevents most forms of teleportation. MP+9: It affects your magic capacity (+9). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (unseen) (14, 6, D:2) a frilled lizard corpse (16, 10, D:2) a rat corpse (17, 10, D:2) a rat corpse (17, 25, D:2) a +0 club 2 stones (19, 25, D:2) a +1 devious short sword a stone (22, 18, D:2) a hobgoblin corpse