Jingleheimer Level 1 of the Dungeon (1, 0, D:1) a +0 club (19, -26, D:1) a frilled lizard corpse (skeletalised by now) (31, -18, D:1) a ball python corpse (skeletalised by now) (32, -22, D:1) a +0 short sword (37, -1, D:1) a hobgoblin corpse (skeletalised by now) (37, 2, D:1) a +0 whip a +0 club (52, -9, D:1) a +0 ring mail (62, -8, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +9 dagger of the Special Villages {flame, ^Contam rN+ Int+5} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (7, 5, D:2) a +2 dagger of venom a goblin corpse (skeletalised by now) (9, 4, D:2) an adder corpse (skeletalised by now) (13, 20, D:2) a rat corpse (skeletalised by now) (15, 26, D:2) a +2 pair of boots (16, 24, D:2) an adder corpse (skeletalised by now) (17, -1, D:2) a parchment of Stone Arrow (20, 6, D:2) a staff of air (25, 6, D:2) a +0 club (28, 8, D:2) a rat skeleton (34, 12, D:2) an inkwell talisman (38, 23, D:2) a +0 club a bat corpse (skeletalised by now) (40, 20, D:2) a quokka corpse (skeletalised by now) (40, 23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (3, -1, D:3) a ribbon worm corpse (5, -9, D:3) a +0 mace (7, -10, D:3) an adder corpse (13, 2, D:3) a +0 trident (20, -1, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (2, -3, D:4) 19 gold pieces (3, -3, D:4) a +0 ring mail (3, -1, D:4) 11 gold pieces (4, 0, D:4) a +0 dagger a +0 scale mail an orc corpse (8, -2, D:4) 3 poisoned darts (8, 1, D:4) a +0 club a +0 club