Jingleheimer Level 1 of the Dungeon (8, -2, D:1) a bat corpse (skeletalised by now) (10, 1, D:1) a +0 short sword (12, -23, D:1) a hobgoblin corpse (skeletalised by now) (26, -44, D:1) a +0 dagger a goblin corpse (skeletalised by now) (31, -37, D:1) a +0 leather armour Level 2 of the Dungeon (1, 6, D:2) a +0 club (10, -13, D:2) a +0 cloak (12, -17, D:2) a +0 club (21, -2, D:2) a bat corpse (skeletalised by now) (23, -10, D:2) a +0 mace (23, -6, D:2) a +0 quarterstaff (29, 12, D:2) a +0 war axe (32, 20, D:2) the +0 pair of boots of Aliab {rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (36, -13, D:2) a rat corpse (skeletalised by now) (36, 5, D:2) a +0 short sword (37, -13, D:2) a hobgoblin corpse (skeletalised by now) (39, -15, D:2) a +0 sling (41, 5, D:2) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (43, -17, D:2) a +0 whip (46, 5, D:2) a +0 morningstar (50, 10, D:2) a +0 chain mail (56, 16, D:2) a bat corpse Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (0, 22, D:3) a bat corpse (1, 5, D:3) a +2 short sword of speed a kobold corpse (skeletalised by now) (10, 43, D:3) a frilled lizard corpse (25, 25, D:3) 13 gold pieces Level 4 of the Dungeon (1, 1, D:4) a +0 buckler