Jingleheimer Level 1 of the Dungeon (2, -1, D:1) a bat corpse (skeletalised by now) (9, 13, D:1) a +0 dagger (10, 3, D:1) a +0 pair of gloves (14, -15, D:1) a +0 club (14, 12, D:1) a +0 club (25, 4, D:1) a rat corpse (skeletalised by now) (25, 22, D:1) a +0 club (26, 22, D:1) a hobgoblin corpse (skeletalised by now) (35, 1, D:1) a ball python corpse (skeletalised by now) (40, 5, D:1) 5 large rocks (41, 12, D:1) a +0 pair of gloves (45, 3, D:1) a +2 mace of protection (46, 15, D:1) a frilled lizard corpse (skeletalised by now) (52, -2, D:1) a bat corpse (skeletalised by now) (57, -4, D:1) a +2 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones (9, -44, D:2) a +0 dagger a +0 sling (13, -9, D:2) a +0 hand axe a +0 scale mail (17, -25, D:2) a +0 dagger (19, 2, D:2) a +0 leather armour (23, -3, D:2) a frilled lizard skeleton (24, -5, D:2) a +0 dagger 5 stones (26, -2, D:2) a +0 short sword 5 stones (29, -38, D:2) a +0 dagger (32, -24, D:2) an adder skeleton (33, -27, D:2) a ball python skeleton (36, -7, D:2) a +0 leather armour (54, -3, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Amourun's Weapon Shop a +0 rapier (60 gold) 3 poisoned darts (19 gold) a +0 sling of freezing (51 gold) the +5 war axe of the Fuzzy God {protect, rC+ Str-2 Int+5} (544 gold) rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 sling (16 gold) a +0 whip (27 gold) 2 poisoned darts (13 gold) 2 boomerangs (44 gold) a +4 short sword of electrocution (324 gold) 2 poisoned darts (13 gold) (0, 15, D:3) a +0 hand axe (3, 13, D:3) a +0 dagger a +0 robe (8, 15, D:3) a +0 robe (16, -2, D:3) a +0 hand axe a sewer (0, 0, Sewer) 9 gold pieces