Jingleheimer Level 1 of the Dungeon (5, -13, D:1) a jackal corpse (skeletalised by now) (5, -1, D:1) a hobgoblin skeleton (19, -17, D:1) a ball python corpse (skeletalised by now) (22, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (24, -18, D:1) a +0 club a goblin corpse (skeletalised by now) (33, -3, D:1) a +0 whip (34, -11, D:1) a +0 sling (34, -6, D:1) a +0 sling (38, -4, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (9, 1, D:2) a rat corpse (skeletalised by now) (10, 7, D:2) a quokka corpse (skeletalised by now) (14, 0, D:2) a +0 trident (24, -20, D:2) a +0 short sword a stone (30, -18, D:2) the felid corpse of Natasha (skeletalised by now) (30, -16, D:2) a +3 dagger an orc corpse (skeletalised by now) (37, -8, D:2) a +0 dagger (40, -16, D:2) an adder corpse (skeletalised by now) (42, -22, D:2) a frilled lizard corpse (skeletalised by now) (43, -16, D:2) a bat corpse (skeletalised by now) (54, -31, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (2, 12, D:3) a +0 rapier (9, 44, D:3) a +0 leather armour (11, 34, D:3) a +0 whip 3 stones (11, 41, D:3) a bat skeleton (12, -4, D:3) a +2 dagger of protection a +0 flail an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, -2, D:3) a +0 mace a +0 hand axe a +0 leather armour (13, 56, D:3) a +0 club a +0 chain mail (19, 54, D:3) a +0 flail a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (21, 34, D:3) a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, 22, D:3) a +0 whip a ball python corpse (skeletalised by now) (43, 19, D:3) a +0 ring mail (43, 23, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, 24, D:3) a +0 short sword a +0 chain mail (43, 25, D:3) a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, 22, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Jaefich's Antique Armour Emporium a +0 scale mail (84 gold) a +0 robe (18 gold) the +7 scale mail of Honesty {+Inv rElec rPois Regen+} (1348 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. a +0 leather armour (42 gold) an orb of mayhem (231 gold) a +0 ring mail (84 gold) the +2 leather armour of Context {rElec rPois Int+4} (810 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 pair of boots (94 gold) a +0 scale mail (84 gold) (0, 0, D:4) a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (3, -22, D:4) a +0 rapier (4, -27, D:4) a +0 whip (5, -30, D:4) a +0 ring mail (9, -14, D:4) the +9 short sword of Yfruc {spect, ^Contam rPois Str+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (13, -56, D:4) a +0 ring mail (18, -12, D:4) a +0 cloak (24, -17, D:4) 4 stones a +0 whip a kobold skeleton (25, -8, D:4) a +0 leather armour (26, -14, D:4) a +0 flail (27, -14, D:4) a +0 ring mail a +0 short sword (27, -11, D:4) a +0 chain mail a +0 club (28, -27, D:4) a +0 hammer (34, -51, D:4) a +0 ring mail (38, -38, D:4) a +0 spear (38, -14, D:4) a +0 whip (42, -27, D:4) a +0 pair of boots (42, -10, D:4) an adder skeleton (43, -10, D:4) a +0 club (46, -7, D:4) a +0 dagger a +0 scale mail a +0 hand axe a +0 mace an orc skeleton a hobgoblin skeleton (48, -55, D:4) a +0 club (54, -8, D:4) a stone a +0 whip a kobold skeleton (55, -30, D:4) a hound skeleton (56, -13, D:4) a +0 short sword (58, -41, D:4) a +0 dagger (60, -8, D:4) 2 large rocks Level 5 of the Dungeon [Shop] Paguog's Assorted Antiques a +0 scale mail (124 gold) a box of beasts (1240 gold) a box of beasts (1240 gold) a +0 arbalest (232 gold) a potion of resistance (310 gold) a +0 broad axe (279 gold) a scroll of poison (124 gold) a box of beasts (1240 gold) [Shop] Byqiw's Jewellery Shop a +6 ring of dexterity (468 gold) a ring of see invisible (unknown) (195 gold) a ring of resist corrosion (unknown) (260 gold) a hive talisman (390 gold) a +6 ring of strength (468 gold) an amulet of reflection (unknown) (390 gold) a ring of magical power (unknown) (260 gold) a ring of poison resistance (unknown) (260 gold) a ring of protection from fire (unknown) (325 gold) a ring of magical power (unknown) (260 gold) (0, 0, D:5) a +0 dire flail a +0 giant spiked club (2, -7, D:5) a +0 robe a +0 dagger a kobold skeleton (4, -2, D:5) a +0 leather armour (12, -34, D:5) a +0 flail (15, -11, D:5) a quokka skeleton (18, 4, D:5) the human skeleton of Prince Ribbit (21, 8, D:5) a +0 hand axe (25, 8, D:5) a +0 leather armour of poison resistance (43, -15, D:5) a +0 scimitar Level 6 of the Dungeon (11, 26, D:6) a +0 shortbow (12, 12, D:6) a +0 pair of boots (14, 18, D:6) a +0 robe a +0 trident (14, 42, D:6) a +0 glaive (15, 41, D:6) a +0 flail (16, 28, D:6) a +0 club (16, 46, D:6) a +0 battleaxe (17, 32, D:6) a +0 dagger a +0 club (17, 33, D:6) a +0 club a +0 short sword (17, 34, D:6) a +0 halberd (17, 35, D:6) a +0 giant club (17, 37, D:6) 3 stones a +0 club (17, 38, D:6) a +0 flail a +0 whip (17, 40, D:6) a +0 mace (18, 32, D:6) 4 stones a +0 dagger (22, 25, D:6) a +2 trident of flaming a +0 ring mail (22, 29, D:6) a +0 spear (23, 30, D:6) a +0 flail a +0 halberd (23, 31, D:6) a +0 flail (38, 26, D:6) a +0 club (45, 19, D:6) a +0 robe Level 7 of the Dungeon (1, 11, D:7) the +0 dagger of the Hammering Genius {flame, *Slow rC+ rCorr Int+4} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (5, -33, D:7) a +0 short sword (6, 11, D:7) a potion of moonshine (10, 21, D:7) a +0 long sword (16, 8, D:7) 4 stones a +0 club (17, 8, D:7) a +0 dagger (17, 9, D:7) a +0 dagger (53, 0, D:7) a +0 leather armour (59, -24, D:7) a +0 club a +0 whip (60, -24, D:7) a +0 halberd Level 8 of the Dungeon (2, 16, D:8) a +0 orcbow (3, 6, D:8) a +0 cloak (5, 20, D:8) a +0 flail (6, 13, D:8) a +0 chain mail (10, 18, D:8) a +0 flail (11, 18, D:8) a +0 club (11, 19, D:8) a +0 spear a +0 sling a +0 scale mail (12, 18, D:8) a +0 halberd a +0 spear (35, 35, D:8) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (39, 0, D:8) an orb of mesmerism Level 9 of the Dungeon (5, 0, D:9) a +0 giant spiked club a +0 giant club (8, -24, D:9) a parchment of Freezing Cloud (11, -3, D:9) a +2 mace a +0 robe (12, -24, D:9) a +0 helmet (13, -9, D:9) a +0 flail a +0 robe (13, -8, D:9) a +3 short sword a +0 robe (14, -7, D:9) a +2 mace a +0 robe (16, -11, D:9) a +0 broad axe (17, -26, D:9) a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 short sword a +0 scale mail (17, -25, D:9) a +0 dagger a +0 robe (17, 12, D:9) a +0 pair of boots (22, 9, D:9) a +0 long sword a +0 robe (33, 10, D:9) a +0 robe a +4 dire flail a +0 robe a +2 battleaxe a +0 robe a +0 dagger a +0 robe a +3 falchion (39, -8, D:9) a +0 orcbow (42, -7, D:9) a +0 shortbow (55, 3, D:9) a +0 whip a +0 flail (55, 4, D:9) a +0 orcbow (55, 5, D:9) a +0 ring mail a +3 spear of venom (55, 6, D:9) a +0 spear (65, 1, D:9) a +0 robe Level 10 of the Dungeon (10, 1, D:10) a +0 giant spiked club a +0 giant club (18, 16, D:10) a +0 flail a +0 leather armour (19, 16, D:10) a +0 dagger a +0 dire flail a +0 chain mail (20, 15, D:10) a +0 short sword (20, 16, D:10) a +0 club (28, 1, D:10) a scroll of teleportation (32, -10, D:10) a wand of digging (5) (32, 1, D:10) 6 darts of disjunction (36, -7, D:10) 5 gold pieces (36, -1, D:10) 18 gold pieces (39, -13, D:10) a +0 dagger a +0 robe (40, 7, D:10) a potion of invisibility (41, 1, D:10) a +0 dagger a +0 robe (48, -2, D:10) a +0 leather armour (54, 11, D:10) a +0 orcbow (60, -19, D:10) a +0 war axe Level 11 of the Dungeon (0, 0, D:11) a +0 pair of gloves of stealth (7, 42, D:11) a +0 giant club a +0 giant club (10, -3, D:11) a +0 short sword (14, 8, D:11) a +0 orcbow (20, 5, D:11) a +0 falchion (21, 15, D:11) a +0 orcbow (22, 39, D:11) a +0 flail (28, 5, D:11) 7 gold pieces (31, 4, D:11) 12 gold pieces a +0 giant club a +0 giant club (34, 5, D:11) 7 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (12, -12, Lair:2) 5 gold pieces (17, -10, Lair:2) a +0 falchion