Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (17, -22, D:1) a +0 spear (18, -11, D:1) a +0 dagger (24, 2, D:1) 3 stones (25, -24, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (3, 9, D:2) a +0 sling (5, -11, D:2) a +2 vampiric falchion (8, 3, D:2) an adder skeleton (9, 18, D:2) a +0 falchion of electrocution (11, -10, D:2) a quokka corpse (skeletalised by now) (12, 16, D:2) a +0 dagger (13, -9, D:2) a quokka corpse (skeletalised by now) (19, -17, D:2) a hobgoblin skeleton (21, -17, D:2) a +0 dagger (24, 5, D:2) a +0 dagger (31, -4, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Uqummumi's Weapon Boutique a +0 falchion (33 gold) a +4 antimagic battleaxe (572 gold) 4 large rocks (66 gold) a +0 glaive of venom (154 gold) a +0 short sword (33 gold) a +1 dire flail of draining (176 gold) a +0 spear (33 gold) 5 large rocks (82 gold) a +0 dagger (22 gold) [Shop] Gaustoph's Jewellery Shoppe a ring of wizardry (unknown) (300 gold) a +4 ring of protection (unknown) (360 gold) an amulet of wildshape (unknown) (300 gold) a ring of willpower (unknown) (250 gold) a spore talisman (125 gold) an amulet of regeneration (300 gold) [Shop] Mamoafeg's Antique Armour Boutique a +0 ring mail (80 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +0 scale mail (80 gold) a +0 chain mail (120 gold) the +1 cloak of the Thistle {rPois rF+} (554 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (5, 0, D:3) a +3 heavy scythe a +0 robe (10, 9, D:3) a +0 club an orc corpse (skeletalised by now) (11, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (12, -24, D:3) a +0 club a goblin corpse (skeletalised by now) (14, -25, D:3) a quokka corpse (skeletalised by now) (17, -12, D:3) a +0 battleaxe (19, 9, D:3) a +0 robe (20, -13, D:3) a +0 mace (21, -6, D:3) a +0 dagger (22, -11, D:3) an adder skeleton (24, -9, D:3) a +0 scale mail Level 4 of the Dungeon (4, -11, D:4) a +0 mace (19, 5, D:4) a ball python corpse (skeletalised by now) (51, 29, D:4) a +0 dagger Level 5 of the Dungeon (11, -30, D:5) a +0 leather armour (22, 7, D:5) a +0 chain mail (25, -26, D:5) a +0 long sword (32, -19, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (7, -24, D:6) a +0 robe a +0 dagger (16, 10, D:6) a +0 club a +0 mace a +0 ring mail (17, 10, D:6) a +1 flail of holy wrath a +0 ring mail a +0 dagger a +0 robe (18, -14, D:6) a +0 dagger (18, 11, D:6) a +0 trident a +0 scale mail (22, -10, D:6) a +0 mace (28, -13, D:6) a parchment of Animate Dead (41, -5, D:6) the +0 scale mail of Dithmenos's Delight {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (48, -25, D:6) a +0 short sword a +0 leather armour (55, -19, D:6) a +0 leather armour (57, 14, D:6) a +0 ring mail (61, 9, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (18, 3, D:7) a +0 leather armour a +0 club (19, 11, D:7) a +0 hand axe a +0 whip a +0 ring mail a +0 hand axe (23, -2, D:7) a +0 club a stone (25, -2, D:7) a +0 dagger 5 stones (26, -2, D:7) a +0 whip (27, -30, D:7) a +0 club (27, -3, D:7) a +0 dagger a +0 short sword (28, -29, D:7) a +0 short sword a +2 dagger of speed 5 stones a +0 dagger (29, -28, D:7) a +0 short sword 3 stones (29, -27, D:7) a +0 club 5 stones (29, -4, D:7) a +0 club 3 stones (29, 14, D:7) a +0 club (29, 15, D:7) a +0 short sword 4 stones a +0 club a +0 whip a +0 dagger (29, 16, D:7) a +0 whip (30, -5, D:7) a +0 club (30, 16, D:7) a +0 club 4 stones (33, 6, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (10, -4, D:8) a +0 short sword (11, -3, D:8) a +0 falchion a +0 robe a +0 dagger a +0 short sword a +0 short sword a +0 club (12, -16, D:8) a +0 short sword (13, -2, D:8) a +0 robe a +1 dagger of protection (13, -1, D:8) 5 stones a +0 short sword (18, -8, D:8) a +0 whip (19, 4, D:8) a +0 battleaxe (19, 5, D:8) a +1 dagger of venom (30, -26, D:8) a +0 chain mail (34, 16, D:8) a +0 club a +0 ring mail (40, -1, D:8) a +0 quarterstaff (46, 3, D:8) an orb of mesmerism (48, -4, D:8) a +0 whip (49, -6, D:8) a +0 spear a +0 scale mail (49, -4, D:8) a +0 flail (50, -6, D:8) a +0 flail of venom (57, -36, D:8) a +0 hand axe a +0 leather armour Level 9 of the Dungeon [Shop] Lufum's Magic Scroll Emporium a scroll of teleportation (54 gold) a scroll of teleportation (54 gold) a scroll of teleportation (54 gold) a scroll of vulnerability (72 gold) a scroll of acquirement (unknown) (942 gold) a scroll of poison (72 gold) a scroll of identify (36 gold) a scroll of acquirement (unknown) (942 gold) [Shop] Nud Pole's General Store a scroll of amnesia (72 gold) a parchment of Lee's Rapid Deconstruction (312 gold) a potion of heal wounds (145 gold) a +0 chain mail (102 gold) a potion of resistance (unknown) (181 gold) a parchment of Curse of Agony (312 gold) a +0 antimagic spear (187 gold) a scroll of immolation (72 gold) a +8 orcbow (782 gold) [Shop] Eplacy's Weapon Boutique a +0 great sword (140 gold) a +0 war axe (49 gold) the +8 falchion of Esset {pain, rElec Str+4} (978 gold) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 whip (35 gold) a +0 longbow (154 gold) a +0 trident (49 gold) a +0 hand axe (42 gold) a +0 dagger (28 gold) a +0 long sword (49 gold) a +0 mace (42 gold) (0, 0, D:9) a potion of moonshine (4, 16, D:9) a +0 club (11, 23, D:9) a +0 robe (14, 1, D:9) a +0 whip (15, 1, D:9) a +0 short sword (18, 6, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (19, -13, D:9) a +0 whip (24, -17, D:9) the +0 ring mail "Dasm" {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a +0 flail (25, -18, D:9) 5 stones a +0 dagger (25, 3, D:9) 2 stones a +0 club (25, 4, D:9) a +0 short sword a +0 dagger a +0 leather armour a +0 club a stone a +0 dagger a +0 dagger a +0 dagger a +0 dagger (25, 6, D:9) a +0 plate armour a +0 mace (31, 3, D:9) the +5 ring mail of the Stone Wall {Rampage Int+4 SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (33, -15, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 short sword (1, 0, D:10) a +0 club a +0 dagger (1, 1, D:10) a +0 dagger a +0 whip 4 stones a +0 short sword (2, 3, D:10) a +0 whip (17, 4, D:10) a +0 spear (27, -2, D:10) a scroll of teleportation (32, -3, D:10) a +0 robe the Ecumenical Temple