Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 4, D:1) a hobgoblin corpse (skeletalised by now) (6, 31, D:1) a +0 club (7, 33, D:1) a rat corpse (skeletalised by now) (15, 42, D:1) a +0 whip (23, 10, D:1) a +0 short sword (26, 7, D:1) a ball python corpse (skeletalised by now) (29, 10, D:1) a bat skeleton (36, 24, D:1) a bat corpse (skeletalised by now) (38, 4, D:1) a +0 dagger (50, 10, D:1) a bat corpse (skeletalised by now) (51, 24, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -19, D:2) a +0 club (7, 19, D:2) a +0 mace 2 stones (9, 17, D:2) a bat skeleton (9, 27, D:2) a +0 dagger (10, 8, D:2) a rat skeleton (10, 27, D:2) a +0 spear a gnoll corpse (skeletalised by now) (19, -7, D:2) a +0 leather armour (22, -18, D:2) a rat corpse (skeletalised by now) (23, 3, D:2) a +0 whip a +0 club a +0 flail a +0 club a +0 whip a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (23, 13, D:2) an adder corpse (skeletalised by now) (24, 6, D:2) a +0 dagger (26, 16, D:2) a hobgoblin corpse (skeletalised by now) (32, 8, D:2) a +0 robe (34, 7, D:2) a bat corpse (skeletalised by now) (39, 0, D:2) a +0 ring mail a hobgoblin corpse (skeletalised by now) (40, 13, D:2) a +0 ring mail Level 3 of the Dungeon (2, 3, D:3) a jackal skeleton (2, 5, D:3) 2 stones a +0 short sword a kobold skeleton (2, 6, D:3) a ball python skeleton (5, -17, D:3) a scroll of noise (5, 7, D:3) a +0 chain mail (8, 4, D:3) a +0 whip (13, -8, D:3) a frilled lizard skeleton (23, -15, D:3) a +0 chain mail (26, 9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (27, 13, D:3) a +0 club a goblin skeleton (28, -14, D:3) a +0 dagger (29, -24, D:3) a frilled lizard skeleton (30, -15, D:3) a +0 leather armour a +1 mace of concussion a +0 leather armour a +0 short sword (31, -15, D:3) a +0 robe a +0 ring mail a +0 flail a +0 trident a +0 club an orc skeleton an orc skeleton Level 4 of the Dungeon (13, 19, D:4) a +0 flail (17, 13, D:4) a +0 club (18, 2, D:4) a +0 short sword (18, 40, D:4) a rat corpse (skeletalised by now) (19, 18, D:4) a +0 whip (20, 10, D:4) a scarf of harm (21, 44, D:4) a +0 hand axe a +0 animal skin (24, 36, D:4) a +0 buckler (26, 20, D:4) a +0 hand axe an orc skeleton (26, 21, D:4) a +0 club (27, 20, D:4) a +0 club an orc skeleton (27, 21, D:4) a +0 dagger a +0 robe an orc skeleton (31, 32, D:4) a +0 short sword (35, 10, D:4) a ball python skeleton (35, 14, D:4) a black bear skeleton (37, 42, D:4) a +0 short sword (39, 4, D:4) a +0 ring mail (39, 9, D:4) a +0 scale mail a +4 heavy flail (39, 10, D:4) a +0 club (42, 6, D:4) a +0 hand axe (42, 41, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (43, 39, D:4) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (43, 40, D:4) a +0 dagger a +0 robe a +0 short sword an orc corpse (skeletalised by now) (43, 41, D:4) a +0 dagger (47, 41, D:4) a +0 robe (51, 5, D:4) a +0 dagger a goblin skeleton (60, 21, D:4) a quokka skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe an orc corpse (0, 22, D:5) an orb of mesmerism (unseen) (0, 26, D:5) the +1 pair of boots "Huimmyq" {Rampage rElec Str+6} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). It cannot be enchanted further. (1, -3, D:5) a +0 ring mail a +0 flail an orc corpse (1, 1, D:5) a +0 short sword an orc corpse (5, 14, D:5) a clockroach corpse (6, 11, D:5) a +2 buckler (10, 11, D:5) a +0 dagger an orc corpse (10, 14, D:5) a +0 dagger a +0 robe (12, 16, D:5) a +0 dagger a +0 robe (24, 2, D:5) an adder corpse (32, 5, D:5) a +2 helmet the Ecumenical Temple