Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (14, -2, D:1) a +0 short sword (32, 3, D:1) a ball python corpse (skeletalised by now) (36, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (36, 1, D:1) a bat corpse (skeletalised by now) (40, 18, D:1) a +0 rapier (40, 33, D:1) a +0 short sword (52, -2, D:1) a +0 plate armour Level 2 of the Dungeon [Shop] Recih's Jewellery Boutique an amulet of the acrobat (unknown) (360 gold) a +4 ring of protection (unknown) (432 gold) a +5 ring of evasion (unknown) (432 gold) the ring "Vaheletz" {rPois rC- Will+ Int+2 Dex+6} (600 gold) [ring of dexterity] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). a +6 ring of intelligence (unknown) (432 gold) the amulet "Xyowapp" {Acrobat rPois rC+} (578 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rC+: It protects you from cold. an amulet of chemistry (unknown) (360 gold) a talisman of death (480 gold) a ring of flight (unknown) (210 gold) a +4 ring of slaying (unknown) (432 gold) (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (2, -45, D:2) a ball python corpse (skeletalised by now) (5, -43, D:2) a hobgoblin corpse (skeletalised by now) (5, -42, D:2) a +0 mace (9, -41, D:2) a +0 leather armour (9, -6, D:2) a +0 hand axe (16, -34, D:2) a hobgoblin skeleton (17, -37, D:2) a quokka skeleton (23, -4, D:2) an adder corpse (skeletalised by now) (26, -35, D:2) a +0 club (27, -3, D:2) a +0 leather armour (27, -2, D:2) a staff of earth (28, -17, D:2) a +0 club (50, -30, D:2) a +0 club (53, -20, D:2) a bat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip an orc corpse (1, -1, D:3) a +0 mace (1, 0, D:3) a +0 hand axe (2, -1, D:3) a +0 club (4, 3, D:3) 13 gold pieces (9, 2, D:3) 13 gold pieces