Jingleheimer Level 1 of the Dungeon (4, -20, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (8, 32, D:1) a +0 pair of gloves (10, 28, D:1) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (11, -3, D:1) a +0 club a gnoll corpse (skeletalised by now) (12, -5, D:1) a hobgoblin corpse (skeletalised by now) (17, 8, D:1) a rat corpse (skeletalised by now) (25, -18, D:1) a +0 short sword (29, -24, D:1) a +0 short sword (29, -17, D:1) a ball python corpse (skeletalised by now) (38, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Zefriof's Antique Armour Boutique a +0 cloak (108 gold) a +0 cloak (108 gold) a +0 pair of boots (108 gold) a +0 ring mail (96 gold) a +0 pair of boots (108 gold) a +0 chain mail (144 gold) a +0 leather armour (48 gold) an orb of stardust (624 gold) (22, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 31, D:2) an adder corpse (skeletalised by now) (36, 14, D:2) a +0 dagger (42, -1, D:2) a +0 mace (43, 32, D:2) a +0 club (44, 11, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ukyremn's Antique Weapon Shoppe a +0 hand axe (69 gold) the +7 spear of the Glowing Big Fish {entangle, Str+2 Dex+5} (1373 gold) Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 spear (69 gold) a +0 mace (69 gold) a +0 club (11 gold) a +6 great sword of draining (1150 gold) a +0 club (11 gold) a +0 short sword (69 gold) [Shop] Forotefibi's Antique Armour Shoppe a +0 robe (21 gold) a +0 leather armour (48 gold) a +0 chain mail (144 gold) a +2 robe of resistance (909 gold) a +0 pair of boots (108 gold) a +0 robe (21 gold) a +0 ring mail (96 gold) [Shop] Rikoah's Antique Armour Emporium a +0 scale mail (120 gold) a +0 leather armour (60 gold) a +0 chain mail (180 gold) the +1 ring mail of Courage {+Inv rElec rN+} (1026 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe (27 gold) the +6 plate armour "Otenuf" {Fly rN++ rCorr Int-5} (1881 gold) Fly: It grants you flight. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (3, 20, D:3) a +0 dagger (5, 0, D:3) a +0 short sword (6, 4, D:3) a +0 hand axe (6, 6, D:3) a +0 sling (36, -4, D:3) an adder corpse (37, 24, D:3) a +0 hand axe