Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (11, -15, D:1) a rat corpse (skeletalised by now) (11, 4, D:1) a +0 short sword (33, -27, D:1) a rat corpse (skeletalised by now) (34, -31, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (35, -18, D:1) a quokka corpse (skeletalised by now) (36, -4, D:1) a +0 robe (42, -6, D:1) a hobgoblin corpse (skeletalised by now) (42, 21, D:1) a +0 dagger (43, -7, D:1) a +0 ring mail (45, -9, D:1) a scarf of harm Level 2 of the Dungeon [Shop] Ylamell's Vocational Training a manual of Invocations (800 gold) a manual of Evocations (800 gold) (13, -24, D:2) a +0 mace (15, -11, D:2) a +0 ring mail (30, -28, D:2) an adder corpse (skeletalised by now) (36, -11, D:2) a parchment of Summon Small Mammal (48, -33, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (51, -21, D:2) a +0 helmet (54, -13, D:2) the +1 leather armour "Moomuhy" {Rampage rF+ MP+7} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a potion of moonshine (15, -14, D:3) a bat corpse (skeletalised by now) (23, -5, D:3) a +0 plate armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -14, D:4) a bombardier beetle corpse (8, 4, D:4) a +0 club 2 stones (12, 18, D:4) 10 gold pieces (14, 17, D:4) 20 gold pieces (29, -1, D:4) a potion of lignification (30, 5, D:4) a ball python corpse (38, 5, D:4) 18 gold pieces