Jingleheimer Level 1 of the Dungeon (1, 28, D:1) a ball python corpse (skeletalised by now) (3, 13, D:1) a ball python corpse (skeletalised by now) (7, 12, D:1) a hobgoblin corpse (skeletalised by now) (15, 23, D:1) a frilled lizard skeleton (18, 27, D:1) a +0 scale mail (33, 24, D:1) a +0 robe (37, 12, D:1) a staff of earth (37, 19, D:1) a +0 leather armour (38, 6, D:1) a +0 buckler (40, 7, D:1) a rat skeleton (52, 24, D:1) a frilled lizard corpse (skeletalised by now) (53, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, 15, D:2) a +0 club (12, -5, D:2) a frilled lizard corpse (skeletalised by now) (12, 7, D:2) a ball python corpse (skeletalised by now) (27, 24, D:2) a +0 whip (31, -6, D:2) a +0 mace (31, 17, D:2) an adder corpse (skeletalised by now) (33, -5, D:2) a quokka corpse (skeletalised by now) (37, 3, D:2) a rat corpse (skeletalised by now) (38, 24, D:2) the +0 leather armour "Dymp" {+Inv rElec rC++} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (4, 0, D:3) a +0 whip 4 stones (6, 3, D:3) a +0 ring mail (10, 19, D:3) a +0 dagger a +0 scale mail (14, 16, D:3) a +0 whip (20, -17, D:3) a +0 whip (21, -5, D:3) a +0 dagger (23, -14, D:3) a +3 scimitar (24, -13, D:3) a +0 short sword (24, 3, D:3) a quokka corpse (skeletalised by now) (28, 1, D:3) a +0 spear (31, -10, D:3) a +0 ring mail (32, -11, D:3) a +3 mace (34, 17, D:3) a bat corpse (skeletalised by now) (50, 8, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (23, 28, D:4) a +0 short sword (47, 32, D:4) a +0 glaive Level 5 of the Dungeon (4, 16, D:5) a +0 club (6, -4, D:5) a +0 ring mail (20, 9, D:5) a +0 orcbow (41, -9, D:5) a +0 robe (51, 4, D:5) a +0 long sword