Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (9, -35, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (9, -34, D:1) a +0 dagger (9, -32, D:1) a bat corpse (skeletalised by now) (11, -18, D:1) a rat corpse (skeletalised by now) (16, -36, D:1) a +0 spear (20, 4, D:1) a quokka skeleton (33, -32, D:1) a quokka corpse (skeletalised by now) (38, -6, D:1) a +0 robe (43, -17, D:1) a +0 hand axe (47, 9, D:1) a +0 robe Level 2 of the Dungeon (1, 3, D:2) the +2 robe "Rabb" {rElec Will- Str+3 Dex+3} rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (1, 6, D:2) a +0 pair of boots (3, 5, D:2) 13 gold pieces (4, -1, D:2) a +0 flail a +0 ring mail the human corpse of Terence (4, 2, D:2) a potion of heal wounds (6, 3, D:2) a +0 leather armour