Jingleheimer Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, -5, D:1) a ball python corpse (skeletalised by now) (13, 12, D:1) a +0 dagger (19, 12, D:1) a rat corpse (skeletalised by now) (21, 5, D:1) a +0 short sword (29, -9, D:1) a quokka corpse (skeletalised by now) (30, 20, D:1) a +0 flail (31, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (49, 40, D:1) a +0 club a goblin corpse (skeletalised by now) (53, 32, D:1) a +0 short sword (56, 29, D:1) a bat corpse (skeletalised by now) (62, 32, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, -17, D:2) a +0 robe (2, -23, D:2) a +0 robe (2, -8, D:2) a +0 leather armour (5, -12, D:2) a jackal skeleton (7, -11, D:2) a jackal skeleton (10, -23, D:2) a +0 leather armour (11, -1, D:2) an adder corpse (skeletalised by now) (20, -21, D:2) a +0 spear (24, -19, D:2) a bat corpse (skeletalised by now) (30, -26, D:2) a +4 antimagic whip (31, -11, D:2) a +0 dagger Level 3 of the Dungeon (2, 12, D:3) a +0 leather armour (4, 3, D:3) a +0 long sword (4, 6, D:3) a bat corpse (skeletalised by now) (19, 2, D:3) a rat corpse (skeletalised by now) (22, 14, D:3) a +0 whip (22, 17, D:3) a +0 club an orc corpse (skeletalised by now) (22, 32, D:3) a +0 whip (23, 19, D:3) a +0 club an orc corpse (skeletalised by now) (24, 17, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (25, 18, D:3) a +0 hand axe (26, 19, D:3) a +0 spear (28, 4, D:3) a +0 long sword (36, 22, D:3) a +0 scale mail (40, -6, D:3) a +0 ring mail (46, 19, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Egean's Distillery a potion of might (40 gold) a potion of curing (30 gold) a potion of might (40 gold) 2 potions of curing (60 gold) a potion of berserk rage (unknown) (50 gold) a potion of curing (30 gold) a potion of resistance (unknown) (100 gold) a potion of enlightenment (unknown) (50 gold) (0, 0, D:4) a quokka skeleton (12, -12, D:4) a +0 robe (12, 13, D:4) the +0 trident of Kismet {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (15, 19, D:4) a +0 long sword (22, 13, D:4) a +0 battleaxe (22, 20, D:4) a ball python skeleton (23, 19, D:4) the +9 mace "Killer Bee's Doom" {flame, rElec rC+ SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (29, -3, D:4) a +0 spear (30, 1, D:4) a +0 leather armour (30, 16, D:4) a ball python skeleton (36, 9, D:4) an adder corpse (skeletalised by now) (38, 0, D:4) a +0 dagger (38, 2, D:4) a hobgoblin corpse (skeletalised by now) (50, 17, D:4) a +0 dagger a kobold corpse (skeletalised by now) (59, -12, D:4) a +0 trident Level 5 of the Dungeon (2, -5, D:5) 3 poisoned darts (5, 7, D:5) an adder corpse (skeletalised by now) (6, 7, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, 6, D:5) a +0 dagger a +0 robe (7, 7, D:5) a +0 hand axe a +0 leather armour (7, 8, D:5) a +0 short sword (13, 1, D:5) 5 gold pieces the Ecumenical Temple (4, -7, Temple) a +0 flail (6, -5, Temple) a +0 whip