Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17593339121178291175 317 JoFu2 the Conjurer (level 6, -2/44 HPs) Began as a Gnoll Conjurer on Dec 18, 2025. Slain by a two-headed ogre ... wielding a +0 giant club (16 damage) ... on level 4 of the Dungeon. The game lasted 00:08:29 (4127 turns). JoFu2 the Conjurer (Gnoll Conjurer) Turns: 4127, Time: 00:08:30 Health: -2/44 AC: 3 Str: 7 XL: 6 Next: 44% Magic: 6/14 EV: 11 Int: 19 God: Gold: 273 SH: 0 Dex: 10 Spells: 2/15 levels left rFire + . . a - +1 whip of the Singing Wasp {drain, rF+ SInv Stlth+} rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... A - amulet of magic regeneration Stlth +++ t - ring of wizardry HPRegen 0.27/turn v - +4 ring of slaying MPRegen 0.54/turn %: wizardry (x1) @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 273 gold pieces. Inventory: Hand Weapons a - the +1 whip of the Singing Wasp (weapon) {drain, rF+ SInv Stlth+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. e - a +1 halberd of flaming y - a +0 war axe Missiles i - 3 javelins Armour f - a +0 leather armour (worn) k - a +0 robe Jewellery h - a ring of fire t - a ring of wizardry (worn) v - a +4 ring of slaying (worn) A - an amulet of magic regeneration (worn) Scrolls c - a scroll of enchant weapon {unknown} g - a scroll of acquirement {unknown} j - a scroll of brand weapon {unknown} n - a scroll of noise {unknown} p - a scroll of fear {unknown} q - a scroll of blinking {unknown} r - a scroll of butterflies {unknown} s - a scroll of enchant armour {unknown} u - a scroll of teleportation w - a scroll of poison {unknown} Potions b - 2 potions of magic d - 5 potions of curing l - a potion of cancellation {unknown} m - a potion of ambrosia {unknown} o - a potion of brilliance x - a potion of berserk rage {unknown} z - a potion of enlightenment {unknown} Skills: + Level 2.0 Fighting + Level 2.0 Short Blades + Level 2.0 Long Blades + Level 2.0 Axes + Level 2.0 Maces & Flails + Level 2.0 Polearms + Level 2.0 Staves + Level 2.0 Ranged Weapons + Level 2.0 Throwing + Level 2.0 Armour + Level 5.0 Dodging + Level 4.6 Stealth + Level 2.0 Shields + Level 2.0 Unarmed Combat + Level 5.4 Spellcasting + Level 7.3 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Forgecraft + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Alchemy + Level 2.2 Invocations + Level 2.0 Evocations + Level 1.8 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Construct Spike Laun Frge 22% 2d3 6% 2 d - Fulminant Prism Conj/Alch 11% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 12% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 3% 1 Grave Claw Necr 22% 2d8 6% 2 Sigil of Binding Hex 11% N/A 11% 3 Vampiric Draining Necr 11% 2d6 11% 3 Dispersal Tloc 5% N/A 99% 6 Diamond Sawblades Frge 5% 4d5 100% 7 Manifold Assault Tloc 5% N/A 100% 7 Disjunction Tloc 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. x2 The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. The two-headed ogre completely misses you. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! You die... ##.........#.... ##...##.......... #..####.......... #..##........#... #......#.....#... ###.....#......##† ##....<............ #...†..##.......### ##.@.(..##..##...# # #..O..#.##..##..#### ###...####.# #...... #..## # ...#### #.... .... #.. #...... #.## #... ##...... #..... ........ ##.#.† .......... ##..# You could see a two-headed ogre. Vanquished Creatures A gnoll sergeant (D:4) A sleepcap (D:4) 4 gnolls (D:4) 8 adders 3 river rats A shadow imp (D:3) 2 dart slugs (D:3) 6 ribbon worms 2 orcs (D:3) 7 endoplasms 6 giant cockroaches 2 quokkas 14 ball pythons 3 bats 2 frilled lizards 7 goblins 6 hobgoblins 10 kobolds 12 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JoFu2 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 295 | D:1 | Reached XP level 2. HP: 18/19 MP: 4/7 1061 | D:1 | Learned a level 2 spell: Searing Ray 1109 | D:2 | Reached skill level 5 in Spellcasting 1109 | D:2 | Reached XP level 3. HP: 21/25 MP: 2/9 1258 | D:2 | Identified the +1 whip of the Singing Wasp {drain, rF+ SInv | Stlth+} 1260 | D:2 | Reached skill level 1 in Invocations 1358 | D:2 | Reached skill level 1 in Fighting 1358 | D:2 | Reached skill level 1 in Short Blades 1358 | D:2 | Reached skill level 1 in Long Blades 1358 | D:2 | Reached skill level 1 in Axes 1358 | D:2 | Reached skill level 1 in Maces & Flails 1358 | D:2 | Reached skill level 1 in Polearms 1358 | D:2 | Reached skill level 1 in Staves 1358 | D:2 | Reached skill level 1 in Ranged Weapons 1358 | D:2 | Reached skill level 1 in Throwing 1358 | D:2 | Reached skill level 1 in Armour 1358 | D:2 | Reached skill level 1 in Shields 1358 | D:2 | Reached skill level 1 in Unarmed Combat 1358 | D:2 | Reached skill level 1 in Evocations 1668 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1880 | D:3 | Reached XP level 4. HP: 28/32 MP: 2/11 1888 | D:3 | Reached skill level 1 in Shapeshifting 1981 | D:3 | Found a glowing drain. 2010 | Sewer | Entered a sewer 2173 | Sewer | Reached skill level 1 in Hexes 2173 | Sewer | Reached skill level 1 in Summonings 2173 | Sewer | Reached skill level 1 in Necromancy 2173 | Sewer | Reached skill level 1 in Translocations 2173 | Sewer | Reached skill level 1 in Forgecraft 2173 | Sewer | Reached skill level 1 in Fire Magic 2173 | Sewer | Reached skill level 1 in Ice Magic 2173 | Sewer | Reached skill level 1 in Air Magic 2173 | Sewer | Reached skill level 1 in Earth Magic 2173 | Sewer | Reached skill level 1 in Alchemy 2711 | Sewer | Reached XP level 5. HP: 30/37 MP: 7/12 3351 | D:3 | Learned a level 4 spell: Fulminant Prism 3356 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3984 | D:4 | Reached skill level 5 in Dodging 3984 | D:4 | Reached XP level 6. HP: 35/44 MP: 8/14 4113 | D:4 | Noticed a two-headed ogre 4127 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_rooms D:3: layout_rooms, portal_sewer_entry_e, minmay_diced_spiral D:4: layout_cave_pools, mainiacjoe_overflow_catwalk, xom_butterflies, serial_shops, nicolae_shop_behind_doors, lightli_minifort Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.4 Invocations | 1 2 | 2.2 Fighting | 1 2 | 2.0 Short Blades | 1 2 | 2.0 Long Blades | 1 2 | 2.0 Axes | 1 2 | 2.0 Maces & Flails | 1 2 | 2.0 Polearms | 1 2 | 2.0 Staves | 1 2 | 2.0 Ranged Weapons | 1 2 | 2.0 Throwing | 1 2 | 2.0 Armour | 1 2 | 2.0 Shields | 1 2 | 2.0 Unarmed Combat | 1 2 | 2.0 Evocations | 1 2 | 2.0 Shapeshifting | 1 | 1.8 Hexes | 1 | 1.6 Summonings | 1 | 1.6 Necromancy | 1 | 1.6 Translocations | 1 | 1.6 Forgecraft | 1 | 1.6 Fire Magic | 1 | 1.6 Ice Magic | 1 | 1.6 Air Magic | 1 | 1.6 Earth Magic | 1 | 1.6 Alchemy | 1 | 1.6 Dodging | 5 | 5.0 Stealth | | 4.6 Conjurations | | 7.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 1 | || 1 Whip | 2 | 16 || 18 Bite | | 3 || 3 Cast: Magic Dart | 71 | 125 || 196 Construct Spike L | 1 | 1 || 2 Searing Ray | | 10 || 10 Use: Scroll | | 3 || 3 Armour: Leather armour | 11 | 16 || 27 Dodge: Dodged | 6 | 20 || 26