JoFu2 Level 1 of the Dungeon [Shop] Muzuec Raha's Magic Scroll Shop a scroll of fog (52 gold) a scroll of enchant weapon (unknown) (97 gold) a parchment of Searing Ray (75 gold) a scroll of teleportation (39 gold) a scroll of identify (26 gold) a scroll of amnesia (52 gold) a scroll of noise (13 gold) (0, 0, D:1) a bat corpse (skeletalised by now) (2, -5, D:1) a rat corpse (skeletalised by now) (2, 27, D:1) a bat skeleton (6, 20, D:1) a +0 leather armour (14, 4, D:1) 7 stones (18, 27, D:1) a parchment of Frozen Ramparts (29, 14, D:1) a ball python skeleton (31, -3, D:1) a +0 club (31, 3, D:1) a +0 club a +0 dagger 2 stones a kobold skeleton a jackal skeleton a rat skeleton a jackal skeleton a jackal skeleton (33, -3, D:1) a +0 mace (34, 4, D:1) a +0 short sword 3 stones a kobold skeleton (42, 22, D:1) a +0 short sword 5 stones a rat skeleton a jackal skeleton (48, 23, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (11, 24, D:2) 6 datura-tipped darts (12, 13, D:2) a +0 dagger of draining (13, 6, D:2) a frilled lizard skeleton (20, -4, D:2) a +0 dagger a +0 sling a goblin skeleton (21, -4, D:2) a hobgoblin skeleton (22, -4, D:2) a +0 club a +0 club a goblin skeleton (22, -3, D:2) a +0 club a +0 animal skin a +0 club a goblin skeleton (24, 1, D:2) a hobgoblin skeleton (25, 0, D:2) a +0 dagger a goblin skeleton (26, 1, D:2) a +0 club a goblin skeleton (26, 2, D:2) a +0 dagger (27, 2, D:2) a +0 club a +0 sling (29, -9, D:2) an adder corpse (skeletalised by now) (51, -15, D:2) a rat skeleton (51, -7, D:2) a +0 mace Level 3 of the Dungeon (2, -3, D:3) an orc skeleton (2, 3, D:3) a goblin skeleton (13, -5, D:3) a +0 ring mail (16, -7, D:3) a +0 club a +0 leather armour an orc skeleton (16, 3, D:3) a hobgoblin skeleton (19, 17, D:3) a +0 whip (23, 15, D:3) a +0 dagger 7 poisoned darts (24, -20, D:3) a bat skeleton (25, 0, D:3) a frilled lizard skeleton (26, -24, D:3) a ball python skeleton (27, 12, D:3) a +0 short sword a stone a kobold skeleton (28, 7, D:3) a +0 dagger (29, 5, D:3) a frilled lizard corpse (skeletalised by now) (30, -5, D:3) a +0 plate armour (30, 5, D:3) a +0 scythe a +0 robe (31, 5, D:3) a bat corpse (skeletalised by now) (32, 23, D:3) an adder skeleton (32, 31, D:3) a +0 ring mail (34, 6, D:3) a +0 club (36, 28, D:3) a +0 scale mail (38, 16, D:3) a +0 scale mail (38, 21, D:3) a +0 dagger a +0 robe an orc skeleton (40, 16, D:3) a +0 flail a +0 club a boomerang an orc skeleton (40, 20, D:3) a +1 morningstar of concussion a +0 ring mail (42, 16, D:3) a +0 club (43, -4, D:3) a +0 robe (44, -12, D:3) a +0 whip (44, 15, D:3) a +0 short sword 2 stones a kobold skeleton (46, -21, D:3) a rat corpse (skeletalised by now) (49, -8, D:3) a +0 club (51, -8, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, -1, D:4) a +0 flail (20, -8, D:4) the +5 dagger of Lies {speed, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (21, -27, D:4) a spore talisman (23, -27, D:4) a +0 dagger a kobold corpse (skeletalised by now) (25, -27, D:4) a +0 whip 3 poisoned darts (26, -6, D:4) a quokka skeleton (26, 0, D:4) a +0 short sword 4 stones a kobold skeleton (26, 8, D:4) a +0 scale mail (28, -24, D:4) a +0 pair of gloves (33, -17, D:4) a +0 dagger a goblin corpse (skeletalised by now) (39, 9, D:4) a +0 short sword (45, 14, D:4) 4 poisoned darts (46, -3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a parchment of Static Discharge (2, -7, D:5) an orb of mesmerism (8, 8, D:5) a parchment of Lehudib's Crystal Spear (9, 14, D:5) a +0 dagger (9, 20, D:5) an amulet of dissipation (10, 0, D:5) an orb of stardust (14, 14, D:5) a parchment of Sandblast (15, -12, D:5) a +0 plate armour (15, 4, D:5) a +0 long sword (24, -20, D:5) a +0 spear (24, -11, D:5) a +0 pair of gloves (27, 10, D:5) a +0 robe (31, -4, D:5) a +0 partisan (38, -14, D:5) a +0 morningstar an orc skeleton (46, -16, D:5) a parchment of Sigil of Binding Level 6 of the Dungeon (0, 0, D:6) a +0 dire flail (2, -40, D:6) a +0 club 4 boomerangs (7, -6, D:6) a +0 trident (22, -43, D:6) a +0 sling (24, -34, D:6) a +0 club (30, -18, D:6) a +0 robe a +0 dagger a +0 club an orc skeleton (30, -15, D:6) a +0 whip a gnoll skeleton (31, -17, D:6) a +0 club a +0 mace a gnoll skeleton (31, -16, D:6) a +0 leather armour a +0 whip (31, -15, D:6) a +0 halberd a +0 whip a gnoll skeleton a gnoll skeleton (42, -16, D:6) a hound skeleton (43, -21, D:6) a +0 long sword (50, -42, D:6) 9 stones (50, -12, D:6) a +0 club a +0 leather armour (52, -36, D:6) a +0 spear (53, -39, D:6) 6 stones (54, -35, D:6) 5 stones (56, -7, D:6) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (58, -34, D:6) a +0 club a +0 whip a +0 dagger a +0 ring mail (59, -34, D:6) a +0 trident an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (7, 9, D:7) an iguana corpse (skeletalised by now) (10, 20, D:7) a +0 dagger (13, -6, D:7) 5 poisoned darts a +0 robe a +4 dagger a +0 robe a +0 long sword a +0 robe a +5 trident (14, -6, D:7) a +0 robe a +0 halberd (15, -26, D:7) a +0 falchion (15, -25, D:7) a +0 club (16, -24, D:7) a +0 falchion an orc corpse (skeletalised by now) (16, 9, D:7) a +0 chain mail a +0 flail a +0 robe a +0 dagger a +0 robe a +1 dagger of venom a +0 robe a +0 dagger (17, -24, D:7) a +0 club a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (17, 24, D:7) a +0 club a +0 spear a +0 scale mail a +0 buckler a gnoll corpse (skeletalised by now) (17, 25, D:7) a +0 spear (17, 26, D:7) a +0 spear of freezing a gnoll corpse (skeletalised by now) (18, -17, D:7) a +0 pair of boots (25, -3, D:7) a +0 ring mail (34, 6, D:7) a +0 ring mail (40, 9, D:7) a +0 great sword (41, -17, D:7) 2 poisoned darts a +0 short sword a kobold skeleton (42, -18, D:7) a +0 whip a kobold skeleton (42, -17, D:7) 4 stones a +0 dagger a kobold skeleton (42, 8, D:7) a +0 club (46, -12, D:7) a +0 dagger (53, -18, D:7) a +0 club (55, 16, D:7) a +0 ring mail (57, -23, D:7) a +0 flail Level 8 of the Dungeon (3, 37, D:8) a +0 robe (4, 10, D:8) a +0 club a +0 robe (4, 12, D:8) a +0 flail (5, 10, D:8) a +0 flail a +0 club (6, 12, D:8) a +0 halberd (7, 22, D:8) a +0 sling (8, 5, D:8) a +0 leather armour (18, 16, D:8) the +2 rapier "Jellybane" {reap, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (24, 6, D:8) a +0 leather armour (27, 30, D:8) a +0 robe (28, 30, D:8) a +0 hand axe (29, 29, D:8) a +0 dagger a +0 leather armour (29, 30, D:8) a +0 dagger a +0 robe (34, 36, D:8) 5 stones a +0 dagger (35, 36, D:8) 2 stones a +0 dagger (37, 38, D:8) a +0 club (37, 39, D:8) a +0 dagger 8 poisoned darts (38, 39, D:8) a +2 mace of protection a +3 leather armour of cold resistance a +0 mace (39, 37, D:8) a +0 short sword 5 stones (39, 38, D:8) 6 poisoned darts a +0 short sword (40, 38, D:8) a +0 scale mail a +0 dagger a +0 short sword (46, 16, D:8) a +0 whip a +0 leather armour a +0 quarterstaff a +0 sling (47, 15, D:8) a +0 leather armour a +0 dagger (47, 16, D:8) a +0 leather armour a +0 falchion (49, 14, D:8) a +0 robe (49, 15, D:8) 2 boomerangs a +0 whip (60, 7, D:8) a +0 chain mail (67, 54, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +2 heavy orcbow (6, -15, D:9) a +0 flail (8, -25, D:9) 4 poisoned darts (8, 15, D:9) a +0 pair of boots of stealth (11, -6, D:9) a +0 club (18, 2, D:9) a +0 robe a +0 dagger (18, 3, D:9) a +0 scale mail a +0 mace (18, 5, D:9) a +0 hand axe (18, 6, D:9) a +0 leather armour a +0 club (18, 7, D:9) a +0 war axe (23, 7, D:9) a +0 glaive a +0 plate armour (23, 12, D:9) a +0 dagger a +0 robe (23, 13, D:9) a +0 hand axe (24, 7, D:9) a +0 dagger (25, -13, D:9) a +0 dagger a kobold skeleton (27, -15, D:9) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (28, -15, D:9) a +0 dagger 4 stones (28, -13, D:9) a +0 short sword a kobold skeleton (28, -12, D:9) a +0 club 8 poisoned darts a kobold skeleton (28, -11, D:9) a +0 shortbow a centaur skeleton (29, -12, D:9) a +0 short sword a stone (29, 0, D:9) 2 javelins (42, 7, D:9) a +0 war axe (47, -22, D:9) a parchment of Sigil of Binding (49, -8, D:9) the quill talisman of Tiseskuk {rPois rN+ Dex+3 SInv} [quill talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Level 10 of the Dungeon (3, -6, D:10) a +0 halberd (3, -5, D:10) a +0 flail (3, -3, D:10) a +0 flail (3, 14, D:10) a +2 hat of stealth a +3 ring mail (4, -3, D:10) a +0 spear a +0 ring mail (16, 24, D:10) a talisman of death (24, 8, D:10) a +0 falchion (25, 10, D:10) a +0 leather armour (29, 29, D:10) a +0 robe a +0 flail (29, 31, D:10) a +0 leather armour (30, 26, D:10) a +0 shortbow (30, 28, D:10) a +0 robe a +0 giant club (31, 27, D:10) a +0 robe a +0 dagger (31, 30, D:10) a +0 robe a +2 short sword (33, 27, D:10) a +0 giant club a +0 giant club (39, 31, D:10) a +0 robe a +3 flail (43, 18, D:10) 3 large rocks (43, 19, D:10) a +0 giant spiked club a +0 giant spiked club (44, 28, D:10) a +1 heavy flail (46, 27, D:10) a +0 chain mail (47, 15, D:10) a +0 giant spiked club (58, 5, D:10) a +0 buckler Level 11 of the Dungeon (5, -15, D:11) a +0 falchion (6, -13, D:11) a +0 helmet (20, -22, D:11) a +1 morningstar of pain (32, -24, D:11) a +0 short sword 8 poisoned darts (33, -25, D:11) a +0 whip 3 stones a +0 whip 2 poisoned darts (35, 9, D:11) a +0 mace (36, 12, D:11) a +0 buckler Level 12 of the Dungeon (2, -6, D:12) a +0 flail (2, -5, D:12) a +0 flail a +0 leather armour a +0 dagger a +0 robe (3, -5, D:12) a +0 dagger a +0 robe (6, -7, D:12) a +0 club (11, -14, D:12) a +0 flail (14, -32, D:12) a +0 trident (16, 0, D:12) a +0 chain mail a +0 dagger (17, 0, D:12) a +0 ring mail a +0 falchion (19, -30, D:12) a +0 battleaxe a +0 plate armour (19, -20, D:12) an acid dragon skeleton (19, 0, D:12) a +0 short sword (21, -31, D:12) a +0 whip (21, 0, D:12) a boomerang a +0 falchion (27, -10, D:12) a +0 dagger a +0 robe (27, 0, D:12) a +0 leather armour a +0 dagger a +0 chain mail a +0 flail (29, -2, D:12) 6 large rocks (29, -1, D:12) a +0 plate armour a +0 great sword (30, -1, D:12) a +0 flail (33, -19, D:12) a +0 dagger (39, -24, D:12) a +0 hand axe (39, -2, D:12) a +0 flail (39, 2, D:12) a +0 robe a +0 dagger (54, -9, D:12) 4 large rocks (59, -3, D:12) a +1 short sword of flaming Level 13 of the Dungeon (2, -5, D:13) a parchment of Permafrost Eruption (20, -9, D:13) an amulet of the acrobat (32, -7, D:13) a +0 chain mail (40, 2, D:13) a +0 orcbow (41, 31, D:13) a +0 giant spiked club (47, 13, D:13) a +0 ring mail (55, 7, D:13) a +2 mace of draining (57, 9, D:13) a +0 leather armour a +0 battleaxe (58, 6, D:13) a +0 great mace a +0 giant spiked club (58, 7, D:13) a +0 giant spiked club a +0 giant spiked club (58, 8, D:13) a +0 ring mail a +0 battleaxe (61, 7, D:13) an amulet of the acrobat an amulet of faith the amulet "Iqiuvax" {Spirit rF+ Int+3 Dex-2 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. a +2 buckler +0 swamp dragon scales a +0 kite shield a +0 cloak a +0 war axe a +0 buckler a +3 ring mail (62, 4, D:13) a +0 leather armour (62, 5, D:13) a +0 animal skin (62, 6, D:13) a +1 dire flail of protection a +0 great mace a +0 buckler (62, 7, D:13) a +0 ring mail (still there?) a +1 battleaxe of electrocution (still there?) (62, 8, D:13) a +0 dire flail a +0 dire flail a +0 trident (62, 9, D:13) a +0 dagger (62, 10, D:13) a +0 falchion (63, 4, D:13) a +0 animal skin (63, 5, D:13) a +0 ring mail (63, 6, D:13) a +0 animal skin (63, 8, D:13) the +8 rapier "Qor Uxe" {antimagic, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (63, 9, D:13) a +0 spear (63, 10, D:13) a +0 hand axe (64, 8, D:13) the +1 lajatang "Maffon" {freeze, *Noise rC+ Int+4 Dex+9} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+9: It affects your dexterity (+9). It cannot be enchanted further. Level 14 of the Dungeon (0, 0, D:14) a +1 ring mail of fire resistance (2, -17, D:14) a +0 tower shield a +3 chain mail of cold resistance a +4 trident of venom (2, -16, D:14) a +3 plate armour of archery (3, -37, D:14) a +1 pair of boots (19, -41, D:14) a +0 leather armour (20, -19, D:14) a +2 scimitar of flaming (24, -31, D:14) a +0 rapier (26, -28, D:14) 4 large rocks (26, -21, D:14) a +2 lajatang of electrocution a +0 robe (26, -7, D:14) a +0 orcbow (32, -20, D:14) a staff of necromancy (36, -51, D:14) a +0 chain mail (39, -31, D:14) a +0 leather armour (41, -21, D:14) a +0 dire flail (42, -48, D:14) a parchment of Silence (42, -22, D:14) a +1 mace (42, -21, D:14) a +0 halberd a +1 mace of protection (42, -20, D:14) a +0 trident (43, -1, D:14) a +0 dagger a +2 robe of willpower an amulet of the acrobat (50, -2, D:14) 3 large rocks (52, -14, D:14) a +0 flail of holy wrath (56, 3, D:14) a +0 chain mail (60, -44, D:14) a +0 robe a +0 dagger Level 15 of the Dungeon (0, 0, D:15) a +0 war axe (3, 43, D:15) a +0 great sword a +0 leather armour (4, 38, D:15) a +0 dagger a +0 robe (13, 10, D:15) 3 large rocks (24, 20, D:15) a +0 shortbow (25, 20, D:15) a +0 orcbow (26, 12, D:15) a +0 buckler (26, 21, D:15) a +0 heavy mace a +0 orcbow (29, 23, D:15) a +0 heavy demon whip a +0 chain mail (29, 26, D:15) a +2 war axe a +0 leather armour a +0 buckler (29, 28, D:15) a +3 great mace a +0 chain mail (29, 29, D:15) a +0 scimitar a +0 arbalest a +0 chain mail (30, 25, D:15) a +0 dire flail a +0 dire flail (30, 27, D:15) a +0 mace a +0 plate armour (31, 27, D:15) a +0 hand axe (31, 28, D:15) a +0 short sword a +0 plate armour (31, 29, D:15) a +0 orcbow a +0 broad axe a +0 chain mail (35, 5, D:15) an orb of guile (47, 10, D:15) a +0 dagger a +0 robe (53, 20, D:15) 6 large rocks (54, 25, D:15) a +0 long sword a +0 leather armour a +1 buckler of protection (55, 26, D:15) a +0 orcbow (63, -2, D:15) a scarab talisman the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 club a +0 leather armour (0, 1, Orc:1) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (1, 0, Orc:1) a +0 dagger a +0 robe (2, 1, Orc:1) a +0 mace a +0 leather armour (4, 7, Orc:1) a +0 short sword (5, 6, Orc:1) a +0 hand axe (5, 7, Orc:1) a +1 flail of holy wrath a +0 plate armour (7, 8, Orc:1) a +1 whip of venom (16, 17, Orc:1) a +0 falchion (16, 18, Orc:1) a +0 dagger (17, 16, Orc:1) a +0 short sword (17, 17, Orc:1) a +0 plate armour a +0 scimitar (17, 18, Orc:1) a +0 dagger (18, 17, Orc:1) a +0 robe a +1 dagger of protection (18, 18, Orc:1) a +0 trident (19, 18, Orc:1) a +0 flail (20, 22, Orc:1) a +0 ring mail a +1 dagger of venom (23, 26, Orc:1) a +0 giant club (24, 25, Orc:1) a +0 chain mail a +0 halberd a +0 plate armour a +0 battleaxe a +0 chain mail a +1 long sword of protection a +0 arbalest (25, 23, Orc:1) a +0 dire flail a +0 giant club (25, 25, Orc:1) a +0 robe a +0 dagger a +0 ring mail a +0 hand axe a +0 chain mail a +0 trident a +0 orcbow (25, 26, Orc:1) a +0 leather armour a +0 dagger (26, 22, Orc:1) a +0 giant club a +0 giant club (26, 23, Orc:1) a +0 giant club a +0 giant club (26, 24, Orc:1) a +0 dire flail a +0 giant club (26, 25, Orc:1) a +0 giant club (26, 26, Orc:1) a +0 chain mail a +2 flail of protection (27, 22, Orc:1) a +0 giant spiked club a +0 dire flail (27, 23, Orc:1) a +0 halberd a +0 robe Level 2 of the Orcish Mines [Shop] Jotofeng's Book Shoppe a parchment of Ozocubu's Refrigeration (426 gold) a parchment of Ensorcelled Hibernation (75 gold) a parchment of Eringya's Noxious Bog (325 gold) a parchment of Freezing Cloud (239 gold) a parchment of Spellspark Servitor (426 gold) a parchment of Gell's Gavotte (325 gold) a parchment of Iskenderun's Battlesphere (169 gold) a parchment of Fire Storm (676 gold) a parchment of Yara's Violent Unravelling (239 gold) a parchment of Permafrost Eruption (325 gold) a parchment of Launch Clockwork Bee (114 gold) a parchment of Summon Hydra (426 gold) a parchment of Vhi's Electric Charge (169 gold) a parchment of Iskenderun's Mystic Blast (169 gold) a parchment of Maxwell's Portable Piledriver (114 gold) [Shop] Huemnemy's Vocational Training a manual of Invocations (1360 gold) a manual of Evocations (1360 gold) [Shop] Becit's Weapon Shoppe a +2 falchion of freezing (295 gold) a +0 falchion (51 gold) a +2 dagger of venom (244 gold) a +0 falchion (51 gold) 4 curare-tipped darts (81 gold) a +0 dagger (34 gold) 5 poisoned darts (51 gold) a +0 mace (51 gold) [Shop] Rolon's Antique Weapon Emporium a +0 dagger (46 gold) a +0 morningstar (138 gold) a +0 scimitar (138 gold) a +4 hand axe of venom (588 gold) a +0 battleaxe (230 gold) a +0 mace (69 gold) a +0 club (11 gold) a +4 vampiric lajatang (1541 gold) [Shop] Kaxiok's Assorted Antiques a +0 halberd (120 gold) a potion of curing (90 gold) a +2 kite shield of protection (720 gold) a +0 pair of boots of stealth (345 gold) a scroll of revelation (225 gold) a lightning rod (4/4) (1200 gold) a +0 mace (90 gold) a +0 spear (90 gold) a +0 pair of boots (135 gold) a scroll of vulnerability (120 gold) [Shop] Itos's Armour Shop a +0 scale mail (64 gold) a +0 chain mail (96 gold) a +0 buckler (72 gold) a +3 leather armour of poison resistance (336 gold) a +0 plate armour (288 gold) a +0 ring mail (64 gold) a +0 robe (14 gold) the +1 robe of Card Tricks {rC+ Str-5 Int+5} (318 gold) rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +0 scale mail "Xiobafotz" {Archery, rF++ rN+ Regen+ rCorr} (644 gold) rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 chain mail (96 gold) a +0 ring mail (64 gold) (10, -9, Orc:2) a +0 robe a +0 dagger (10, -8, Orc:2) a +0 dagger (11, -9, Orc:2) a +0 plate armour a +0 war axe a warg skeleton (12, -10, Orc:2) 2 boomerangs a +0 hand axe (12, -8, Orc:2) a +0 plate armour a +0 long sword (21, 3, Orc:2) 4 large rocks (22, -2, Orc:2) a +0 giant spiked club an ogre skeleton (23, -3, Orc:2) a +0 giant spiked club an ogre corpse (skeletalised by now) (23, -2, Orc:2) a +0 giant spiked club (23, 0, Orc:2) a +0 giant spiked club a +0 giant club (23, 2, Orc:2) a +0 giant club a +0 giant club (23, 3, Orc:2) a +0 giant club (23, 6, Orc:2) 3 large rocks (24, -4, Orc:2) a +0 giant spiked club (24, 0, Orc:2) a +0 giant club a +0 giant spiked club (24, 1, Orc:2) a +0 spear a +0 robe (24, 2, Orc:2) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (24, 6, Orc:2) a +0 giant club (24, 7, Orc:2) a +0 giant spiked club (25, -3, Orc:2) a troll skeleton (25, -2, Orc:2) 4 large rocks (25, -1, Orc:2) a +0 giant spiked club (25, 1, Orc:2) a +0 giant club a +0 giant spiked club (25, 5, Orc:2) a +0 giant spiked club a +0 club a +0 robe (25, 6, Orc:2) a +0 giant club (25, 7, Orc:2) a +0 giant club (26, 0, Orc:2) a +0 giant club a +0 giant spiked club (26, 4, Orc:2) a +0 giant club a +0 giant club a +0 giant spiked club (26, 5, Orc:2) a +0 giant club (27, -4, Orc:2) a +0 giant club (27, 6, Orc:2) a +0 giant club a +0 giant club (29, 2, Orc:2) a +0 giant club (57, -8, Orc:2) a +0 flail a +0 ring mail (58, -8, Orc:2) a +0 scimitar a +0 plate armour (59, -9, Orc:2) a +0 dagger a +0 robe (59, -7, Orc:2) a +0 club a +0 chain mail (59, -6, Orc:2) a +0 short sword of freezing a +0 scale mail (59, -5, Orc:2) a +0 dagger a +0 robe (60, -5, Orc:2) a +0 dagger a +0 robe (61, -7, Orc:2) a +0 hand axe (61, -4, Orc:2) a +0 hand axe (62, -6, Orc:2) a +0 whip of electrocution a +0 ring mail (63, -7, Orc:2) a +0 halberd a +1 plate armour of cold resistance (63, -6, Orc:2) a +0 trident Level 1 of the Lair of Beasts (3, -1, Lair:1) a +2 short sword of draining (7, -33, Lair:1) a +0 ring mail (7, 8, Lair:1) a +0 falchion (37, 5, Lair:1) a +0 rapier (37, 8, Lair:1) a +0 leather armour (38, -34, Lair:1) a +0 dagger (39, -26, Lair:1) a +0 ring mail (52, 9, Lair:1) a parchment of Call Canine Familiar (52, 14, Lair:1) a +0 mace (55, -3, Lair:1) a +0 rapier (61, -31, Lair:1) a +1 dagger of protection Level 2 of the Lair of Beasts (0, 0, Lair:2) a scarab talisman (2, -7, Lair:2) a +0 great sword (3, -27, Lair:2) a +0 chain mail (7, 19, Lair:2) a +0 short sword (9, -29, Lair:2) a +0 mace (21, -21, Lair:2) a maw talisman (33, -5, Lair:2) a blink frog skeleton (34, -2, Lair:2) a +0 scale mail (42, 12, Lair:2) a +0 scale mail (48, 6, Lair:2) a blink frog skeleton (48, 8, Lair:2) a +0 robe (49, -5, Lair:2) a +0 leather armour (50, -14, Lair:2) a +4 scimitar of protection (55, -26, Lair:2) a +0 spear (55, -9, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (25, -18, Lair:3) 6 atropa-tipped darts (47, -3, Lair:3) 2 curare-tipped darts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (3, -8, Lair:4) a +0 whip (7, 19, Lair:4) a +0 ring mail (10, 1, Lair:4) a blink frog skeleton (13, -10, Lair:4) a talisman of death (13, 30, Lair:4) a +1 falchion of protection (22, 19, Lair:4) a +0 ring mail (36, -10, Lair:4) a +0 robe (51, -21, Lair:4) an ogre skeleton (51, -15, Lair:4) a dwarf skeleton (55, -22, Lair:4) a minotaur skeleton (55, -16, Lair:4) a minotaur skeleton (55, -14, Lair:4) a minotaur skeleton (56, 4, Lair:4) a +0 leather armour (59, -20, Lair:4) an ogre skeleton (60, -14, Lair:4) a dwarf skeleton (62, -22, Lair:4) a troll skeleton (64, -15, Lair:4) an ogre skeleton Level 5 of the Lair of Beasts (0, 0, Lair:5) 3 poisoned darts (3, 0, Lair:5) a +0 dagger a +0 robe (7, -4, Lair:5) a +0 dagger a +0 robe (12, 30, Lair:5) a +0 sling (18, -2, Lair:5) a +0 war axe (19, -3, Lair:5) a ring of see invisible (21, -3, Lair:5) a +0 scimitar (23, 32, Lair:5) a +4 chain mail (25, -4, Lair:5) a +0 robe a +0 dagger (27, 9, Lair:5) a water moccasin skeleton (28, 4, Lair:5) a +0 falchion (30, 11, Lair:5) a wolf skeleton (34, 23, Lair:5) a +0 robe (35, 26, Lair:5) a +0 leather armour (40, -8, Lair:5) a +0 war axe (40, 8, Lair:5) a +0 dire flail (40, 16, Lair:5) the +0 ring mail of the Stars {Rampage rElec rC- Dex+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, -3, Lair:5) a +2 great mace of draining Level 1 of the Shoals (0, 0, Shoals:1) a +0 battleaxe (9, 18, Shoals:1) a parchment of Confusing Touch (14, 26, Shoals:1) a +0 scale mail (15, -12, Shoals:1) a +0 hand axe (16, -12, Shoals:1) a +0 leather armour (24, -12, Shoals:1) a +0 quarterstaff a +0 sling (24, 10, Shoals:1) the +2 robe "Laipyeq" {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (31, 27, Shoals:1) a snapping turtle skeleton (32, 31, Shoals:1) the serpent talisman "Odilol" {rF- Int+4} [serpent talisman] rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). (36, 1, Shoals:1) a +0 chain mail (49, 27, Shoals:1) a +0 spear (53, 20, Shoals:1) an amulet of reflection an amulet of regeneration an amulet of dissipation the +1 cloak of Broken Taboos {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. an amulet of chemistry the +1 pair of boots of Nacioren {Rampage rF+ Regen+ MP-11} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. MP-11: It affects your magic capacity (-11). It cannot be enchanted further. the +1 steam dragon scales of the Desert {rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 broad axe Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident 2 boomerangs (0, 1, Shoals:2) a +1 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (1, 1, Shoals:2) a +3 trident of venom (still there?) a +0 robe (still there?) (3, -2, Shoals:2) a potion of enlightenment (4, 0, Shoals:2) a scroll of identify