Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 2519798167530414870 23 JoFu2 the Magician (level 3, -4/25 HPs) Began as a Djinni Hedge Wizard on Mar 2, 2026. Slain by Ijyb ... wielding a +0 club (6 damage) ... on level 4 of the Dungeon. The game lasted 00:01:25 (1036 turns). JoFu2 the Magician (Djinni Hedge Wizard) Turns: 1036, Time: 00:01:25 Health: -4/25 AC: 2 Str: 9 XL: 3 Next: 12% Gold: 87 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . (33%) a - +0 spear rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} Potions d - a potion of attraction {unknown} f - a potion of magic {unknown} j - a potion of haste {unknown} Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Call Imp Summ 32% N/A 4% 2 c - Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 d - Grave Claw Necr 32% 2d9 4% 2 e - Slow Hex 64% N/A 3% 1 v - Blink Tloc 32% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:4 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Ijyb screams, "No nasty magic on me!" Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of paralysis (moderately wounded, confused, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. * * * LOW HITPOINT WARNING * * * Ijyb closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You hit Ijyb. Ijyb is heavily wounded. Ijyb barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of paralysis (heavily wounded, confused, chance to affect: 58%) Ijyb resists with significant effort. * * * LOW HITPOINT WARNING * * * Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of paralysis (heavily wounded, confused, chance to affect: 58%) Ijyb seems to slow down. * * * LOW HITPOINT WARNING * * * Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * Ijyb screams, "Me go back to drawing board!" Your cerulean imp hits Ijyb but does no damage. Ijyb hits you with a +0 club. You die... #.# #####.# #...#.# ###...#.# ######.......# #@.5.........## #g####........#### #.# ###.......... #.# #......#### #.# #####.## # #.# #.# # #.# #.# # #.# ##+# # ##...## # You could see Ijyb (confused, slow, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 4 ball pythons 4 bats 2 frilled lizards (D:1) 3 goblins 3 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JoFu2 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | JoFu2 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 202 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 843 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 843 | D:2 | Learned a level 1 spell: Slow 898 | D:2 | You are sucked into a shaft and drop 2 floors! 1017 | D:4 | Encountered Ijyb 1036 | D:4 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_rooms, serial_shops, nicolae_shop_statue_plus, uniq_robin D:4: layout_loops_corners, minmay_temple_entry_grid, uniq_ijyb Action || total ---------------------------++------- Attack: Normal || 1 Melee: Spear || 1 Cast: Magic Dart || 62 Slow || 2 Mephitic Cloud || 1 Call Imp || 1 Armour: Robe || 3 Dodge: Dodged || 3