Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Jobimbum the Apothecary (Djinni Fire Elementalist) Turns: 111, Time: 00:01:13 Health: 9/15 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 8 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll labelled OLAMOI SUOWNA d - a scroll labelled POYNEJO DIHAFF Potions b - a sedimented grey potion Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold hits you with a +0 short sword. The foxfire hits the kobold. You kill the kobold! The foxfire hits the rat. You kill the rat! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the quokka but does no damage. The foxfire hits the quokka. The quokka is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka barely misses you. x2 The foxfire hits the quokka. The quokka is heavily wounded. The foxfire hits the quokka. You kill the quokka! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold hits you with a +0 whip. Your foxfire dissipates! The foxfire hits the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. The kobold attacks as it pursues you! The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the kobold. The kobold is heavily wounded. The foxfire hits the kobold. You kill the kobold! Things that are here: a +0 whip; a kobold corpse ##........###### #....(..####.... ##......###...... #.......##...## ##......###..#'### #.......##..###.<# #......###..###.## ##....).###...##.. #.@......##....#### #.....†..###....### #........# ##...... #.......!# ####... #....>.....# #### #..........# #####...###.. ##..# ##.# #..# # There are no monsters in sight! Vanquished Creatures A quokka (D:1) 2 kobolds (D:1) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (others) 11 foxfires (D:1) 11 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jobimbum the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Jobimbum set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 Illustrated notes Action || total ---------------------------++------- Cast: Foxfire || 6 Armour: Robe || 6 Dodge: Dodged || 2