Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. JoeSurvivor the Conjurer (Deep Elf Conjurer) Turns: 2316, Time: 01:11:40 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 25% Magic: 11/11 EV: 11 Int: 25 God: Gold: 54 SH: 5 Dex: 13 Spells: 7/10 levels left rFire + . . c - +0 quarterstaff rCold . . . [offhand occupied] rNeg . . . w - +0 robe {rF+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... h - amulet of reflection Stlth ++ r - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You are on level 3 of the Dungeon. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 54 gold pieces. Inventory: Hand Weapons c - a +0 quarterstaff (weapon) j - a +0 dagger v - a +0 short sword x - a +0 dagger y - the +8 spear "Seamewye" {flame, *Corrode rElec rN+++ Stlth+} (You found it on level 3 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. Missiles o - 27 stones Armour a - a +0 robe w - a +0 robe of fire resistance (worn) Jewellery h - an amulet of reflection (worn) r - a ring of see invisible (worn) Wands l - a wand of paralysis (3) t - a wand of flame (11) Scrolls d - a scroll labelled GYNESIDD VYELL f - a scroll labelled FEHEKL DYJI WAPNA g - a scroll labelled YPPERIZE DAMASCH m - a scroll labelled UDGHON SONTUO n - a scroll labelled FUOTRO LILI p - 3 scrolls labelled LEUNUH HIMP q - 2 scrolls labelled POKUITR IKUSO u - 2 scrolls labelled KESARPH BUTRUA Potions b - a potion of magic e - a grey potion i - a murky pink potion s - a purple potion Baubles k - 3 flux baubles Skills: + Level 0.1 Staves + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.9 Spellcasting + Level 5.3 Conjurations You have 7 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Hepliaklqana Nemelex Xobeh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A rat comes into view. The rat squeaks loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. The rat is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You see here a rat corpse. A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. The bat closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You see here a quokka corpse. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. There is an open door here. There is an open door here. #.# #.# ##...## #.###.###.# # #.# ### ##'## #.# #..>..# # #.# #.#####.######..# #### ##.##### #...............# #... .......#####..#.........#.## #.## ##.##.........#..#####..#.# #.## #.##..###.......#([$#..#.# #.## #.##..##........#))!#..#.# #.## #........##....@#[?$#....# #.# ####..#####..#..#####..### #.## #.........#......รท..# #... ######.#####.##.........# #### .......# #.############ ######## #.# #####.##### #.........# ############# ########.###.###.# #............ There are no monsters in sight! Vanquished Creatures 2 adders (D:3) 5 dart slugs A ribbon worm (D:3) 4 orcs (D:3) 3 endoplasms A giant cockroach (D:1) 8 hobgoblins 3 quokkas 8 ball pythons 5 bats 8 frilled lizards 2 goblins 4 kobolds 6 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JoeSurvivor the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 622 | D:2 | Found a sparkling altar of Nemelex Xobeh. 709 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 780 | D:2 | Reached skill level 5 in Conjurations 1443 | D:3 | Learned a level 2 spell: Searing Ray 1674 | D:3 | Found a hazy altar of Hepliaklqana. 1680 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 1697 | D:3 | Found a shadowy altar of Dithmenos. 1697 | D:3 | Noticed a shadowghast 1823 | D:3 | Identified the +8 spear "Seamewye" {flame, *Corrode rElec | rN+++ Stlth+} Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Conjurations | 5 | 5.3 Stealth | 3 | 3.2 Staves | | 0.1 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 15 | 8 || 23 Cast: Magic Dart | 100 | 18 || 118 Searing Ray | 1 | || 1 Armour: Robe | 17 | 4 || 21 Dodge: Dodged | 19 | 13 || 32 Block: Other | 2 | 3 || 5