JohnBrown Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (7, 17, D:1) a +0 ring mail (9, 19, D:1) a jackal corpse (skeletalised by now) (11, 18, D:1) a jackal corpse (skeletalised by now) (12, 6, D:1) a +0 dagger a goblin skeleton (12, 18, D:1) a jackal corpse (skeletalised by now) (13, 8, D:1) a ball python corpse (skeletalised by now) (14, -2, D:1) a +0 robe (14, 10, D:1) a +0 club (17, -1, D:1) a +0 club (34, 23, D:1) a +0 club a goblin skeleton (35, 25, D:1) a rat skeleton (41, 43, D:1) a +0 club (42, 42, D:1) a rat corpse (skeletalised by now) (46, 38, D:1) a +0 club (50, -5, D:1) a +0 buckler (53, 17, D:1) a +0 dagger (54, 31, D:1) a ball python skeleton (55, 32, D:1) a +0 club a stone a kobold skeleton Level 2 of the Dungeon (9, 10, D:2) a frilled lizard skeleton (11, -6, D:2) a ball python skeleton (11, 15, D:2) an adder corpse (skeletalised by now) (13, -3, D:2) a +0 short sword (13, 14, D:2) a +0 dagger a kobold skeleton (14, -19, D:2) a +0 leather armour (31, 23, D:2) the +0 ring mail of the Guild-Master {Rampage Regen+ Int-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (33, 8, D:2) a +0 dagger (47, 28, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Fokhi's General Store the +3 morningstar of Conflict {drain, *Rage +Blink rF+ rC+} (517 gold) *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the amulet "Feoblepp" {Chemistry *Slow +Blink rF- MP+8} (482 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). a book of Spatial Translocations (150 gold) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (764 gold) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. a parchment of Martyr's Knell (130 gold) a condenser vane (400 gold) the +4 great mace of Welfare {freeze, +Blink rElec} (590 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. It cannot be enchanted further. [Shop] Daos's Antique Weapon Shoppe a +0 mace of draining (185 gold) a +0 morningstar (150 gold) a +0 sling (37 gold) a +0 club (12 gold) a +0 spear (75 gold) a +0 whip of venom (125 gold) a +0 falchion (75 gold) a +0 club (12 gold) (0, 0, D:3) a +0 leather armour (9, 7, D:3) a +0 robe (18, 16, D:3) a +0 kite shield (18, 19, D:3) a +0 club a +0 leather armour (18, 20, D:3) a rat skeleton (32, 5, D:3) a frilled lizard corpse (skeletalised by now) (36, 37, D:3) a hobgoblin skeleton (39, 38, D:3) a +0 spear (41, 16, D:3) a +0 robe (44, 32, D:3) a +0 hand axe (59, 39, D:3) a ball python corpse (skeletalised by now) (62, 34, D:3) 6 large rocks