Dungeon Crawl Stone Soup version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 6473830254377658157 61 Johnson1118 the Conjurer (level 4, 24/24 HPs) Began as a Tengu Conjurer on Sept 23, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:09:50 (1471 turns). Johnson1118 the Conjurer (Tengu Conjurer) Turns: 1471, Time: 00:09:50 Health: 24/24 AC: 2 Str: 7 XL: 4 Next: 7% Magic: 5/8 EV: 12 Int: 20 God: Gold: 95 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Missiles j - 10 poisoned darts Armour a - a +0 robe (worn) Magical Staves l - a staff of alchemy Wands h - a wand of flame (27) (quivered) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of revelation {unknown} g - a scroll of poison {unknown} i - a scroll of identify {unknown} k - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} f - a potion of invisibility {unknown} Skills: + Level 3.1 Dodging + Level 2.1 Stealth + Level 1.1 Unarmed Combat + Level 2.0 Spellcasting + Level 6.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Call Canine Familiar Summ 2% N/A 43% 3 Sigil of Binding Hex 2% N/A 43% 3 Dimensional Bullseye Hex/Tloc 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Found a buckler. A bat comes into view. A bat is nearby! An orc comes into view. It is wielding a +0 club. The bat completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! The orc shouts! Your Unarmed Combat skill increases to level 1! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ............)........ ##†....###.######.... ##..#### #..# # ....## ##.# ###..# #.# ##### ###..# #.# #...# .....### #.# #...# .......####.####...# ..###...........@[.# ### ###.###.####....# # #.# #.# #........ ### #.# #)....... ### #........ ......... ......... .###..... There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 dart slugs 2 ribbon worms 2 orcs (D:3) 2 endoplasms 2 giant cockroaches (D:1) 4 goblins 2 hobgoblins (D:1) 3 kobolds (D:1) 3 quokkas 3 ball pythons 5 bats 2 frilled lizards 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Johnson1118 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 226 | D:1 | Reached skill level 6 in Conjurations 240 | D:1 | Learned a level 2 spell: Searing Ray 546 | D:2 | Reached XP level 3. HP: 13/19 MP: 5/7 1067 | D:2 | Found a faded altar of an unknown god. 1372 | D:3 | Found an opulent altar of Gozag. 1384 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/8 1469 | D:3 | Reached skill level 1 in Unarmed Combat 1471 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden D:3: layout_rooms, mainiacjoe_overflow_concentric_impassable, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, ebering_ghost_reflecting_pool, chequers_jeans Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 6 | 6.4 Dodging | 3 | 3.1 Unarmed Combat | 1 | 1.1 Stealth | | 2.1 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 95 | || 95 Kick | 26 | || 26 Peck | 11 | || 11 Punch | 2 | || 2 Cast: Magic Dart | 29 | 3 || 32 Stab: Sleeping | 1 | || 1 Distracted | 1 | || 1 Armour: Robe | 58 | || 58 Dodge: Dodged | 143 | 1 || 144