Johnson1118 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 23, D:1) a +0 helmet (17, 21, D:1) a +0 robe (19, -1, D:1) a +0 club a goblin skeleton (19, 28, D:1) a +0 dagger (22, -8, D:1) a rat corpse (skeletalised by now) (22, 28, D:1) a frilled lizard corpse (skeletalised by now) (23, 23, D:1) a +0 dagger (26, 19, D:1) a quokka corpse (skeletalised by now) (32, 44, D:1) a +0 sling (34, -17, D:1) a +0 sling (38, 0, D:1) a bat skeleton (45, 8, D:1) a frilled lizard skeleton (52, 32, D:1) a rat skeleton (52, 33, D:1) a +0 club 5 stones a kobold skeleton (54, 0, D:1) 5 stones Level 2 of the Dungeon [Shop] Axotod's Antique Weapon Emporium a +0 short sword (81 gold) a +0 whip (67 gold) a +0 hand axe (81 gold) a +1 spear of venom (286 gold) a +2 falchion of flaming (469 gold) a +0 quarterstaff (135 gold) [Shop] Kahim's Jewellery Boutique a ring of flight (unknown) (245 gold) an amulet of magic regeneration (unknown) (420 gold) a +4 ring of slaying (unknown) (504 gold) the amulet of Velleity {Reflect Harm rCorr Str-5 SH+5} (449 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SH+5: It affects your SH (+5). a +4 ring of protection (unknown) (504 gold) a ring of magical power (unknown) (280 gold) a ring of see invisible (unknown) (210 gold) a ring of protection from cold (unknown) (350 gold) a ring of protection from fire (unknown) (350 gold) [Shop] Yryphuh's Jewellery Shop an amulet of guardian spirit (unknown) (360 gold) an amulet of the acrobat (unknown) (360 gold) an amulet of magic regeneration (unknown) (360 gold) a +4 ring of slaying (unknown) (432 gold) the ring of Riubug {Fly rC+ rN+ rCorr Int+3} (559 gold) [ring of resist corrosion] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the dreamshard necklace {*Dream Acrobat} (2400 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. [Shop] Vabbapn's Jewellery Shoppe the ring of the Mage {Wiz Archmagi} (612 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a +5 ring of evasion (unknown) (432 gold) a ring of flight (unknown) (210 gold) the ring "Rifaxa" {rC+ rN+ Will+} (501 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. a +6 ring of intelligence (unknown) (432 gold) an amulet of regeneration (unknown) (360 gold) a ring of see invisible (unknown) (180 gold) a medusa talisman (300 gold) a ring of magical power (unknown) (240 gold) an amulet of guardian spirit (unknown) (360 gold) an amulet of faith (unknown) (480 gold) [Shop] Vexaofo's Book Shoppe a book of Air (286 gold) the Guidebook on Percussion (442 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Fire Storm Conjuration/Fire 9 a book of Burglary (286 gold) a book of Storms (338 gold) a book of Scorching (390 gold) a book of Spatial Translocations (234 gold) the Almanac of Malevolent Rites and Voltage (416 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Sublimation of Blood Necromancy 2 c - Martyr's Knell Necromancy/Summoning 4 d - Curse of Agony Necromancy 5 the Tome of Calid Geomancy (494 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Passwall Earth 3 d - Ignition Fire 8 a book of Armaments (468 gold) a manual of Axes (1040 gold) (0, 0, D:2) a +0 leather armour (3, -1, D:2) an adder skeleton (4, 1, D:2) an adder corpse (skeletalised by now) (6, 16, D:2) a +0 mace (7, -30, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (8, -6, D:2) a quokka skeleton (9, -9, D:2) a +0 pair of boots (15, -12, D:2) a +0 ring mail (17, -6, D:2) 3 stones (18, 19, D:2) a +0 dagger (20, 19, D:2) an adder corpse (skeletalised by now) (26, -41, D:2) a +0 mace (27, -5, D:2) a +0 ring mail (33, 2, D:2) a rat skeleton (37, -22, D:2) a bat corpse (skeletalised by now) (37, 0, D:2) a +0 flail a +0 scale mail (39, -30, D:2) a ball python corpse (skeletalised by now) (43, -14, D:2) a +0 dagger a goblin skeleton (49, -3, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (4, -17, D:3) a hobgoblin corpse (5, -12, D:3) a potion of curing (22, -19, D:3) a frilled lizard skeleton (24, 4, D:3) a +0 mace (29, -21, D:3) a +1 ring mail of fire resistance Level 4 of the Dungeon (14, -2, D:4) a +0 hand axe (22, -9, D:4) a +0 great sword (24, 0, D:4) 7 stones