Johnson1118 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 2, D:1) a potion of haste (1, 3, D:1) a +0 sling (1, 4, D:1) a scroll of teleportation (1, 12, D:1) a hobgoblin skeleton (1, 13, D:1) a +0 club a goblin skeleton (2, 2, D:1) 8 gold pieces 13 gold pieces (2, 3, D:1) a potion of curing (2, 4, D:1) a +0 hand axe (3, 2, D:1) a book of Unlife (3, 3, D:1) a +0 club (3, 4, D:1) 5 stones (5, 9, D:1) a +0 sling (12, 23, D:1) a rat corpse (skeletalised by now) (14, -16, D:1) 6 stones (14, -9, D:1) a rat skeleton (16, 41, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, -2, D:1) a +0 robe (19, -21, D:1) a +0 dagger (19, -5, D:1) a +0 dagger a goblin skeleton (20, -4, D:1) a +0 club a goblin skeleton (20, 10, D:1) a +0 club a rat skeleton (25, 8, D:1) a bat skeleton (25, 33, D:1) a frilled lizard corpse (skeletalised by now) (27, 36, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (4, -2, D:2) 5 curare-tipped darts (4, 9, D:2) a hobgoblin skeleton (5, 9, D:2) a +0 dagger (10, 12, D:2) a ball python skeleton (11, -4, D:2) a +0 leather armour (15, -1, D:2) a hobgoblin skeleton a quokka skeleton (16, -2, D:2) a +0 antimagic dagger (19, 24, D:2) a rat corpse (skeletalised by now) (20, 13, D:2) a +0 leather armour (24, 16, D:2) a bat corpse (skeletalised by now) (25, 17, D:2) a +0 dagger (27, 3, D:2) a +0 club (33, 17, D:2) a +0 leather armour (38, 1, D:2) a +0 club a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (38, 2, D:2) a +0 flail a goblin skeleton (42, 20, D:2) a +0 barding (43, 18, D:2) a frilled lizard corpse (skeletalised by now) (48, -8, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (4, -10, D:3) 6 stones (9, -27, D:3) a +0 dagger a ball python corpse (skeletalised by now) (10, -27, D:3) a +0 club (16, -18, D:3) 4 poisoned darts (17, -12, D:3) the inkwell talisman of the Pit {*Corrode rElec rF++ Str+3} [inkwell talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (17, -6, D:3) a +0 robe (21, -23, D:3) a jackal skeleton (22, -22, D:3) a bat skeleton (23, -23, D:3) a jackal skeleton (24, -25, D:3) a +0 dagger a +0 trident an orc skeleton (27, 3, D:3) a +0 short sword an orc skeleton (28, -14, D:3) 4 stones (28, 4, D:3) a +0 cloak (36, -16, D:3) a +0 barding (37, 1, D:3) 5 stones