Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 10959205028528663906 88 Johnson1118 the Conjurer (level 4, -2/33 HPs) Began as an Armataur Conjurer on Feb 10, 2026. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:05:30 (2770 turns). Johnson1118 the Conjurer (Armataur Conjurer) Turns: 2770, Time: 00:05:30 Health: -2/33 AC: 6 Str: 12 XL: 4 Next: 30% Magic: 3/8 EV: 13 Int: 20 God: Gold: 210 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no barding) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: roll @: lethally poisoned (-2 -> -14), hasted, very quick A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 210 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) d - a +0 pair of gloves (worn) Jewellery c - a +5 ring of evasion (worn) e - a ring of protection from fire Scrolls e - a scroll of vulnerability {unknown} c - a scroll of fear {unknown} h - a scroll of immolation {unknown} l - a scroll of teleportation {unknown} m - a scroll of noise {unknown} q - a scroll of brand weapon {unknown} Potions d - 2 potions of curing {unknown} h - a potion of haste j - a potion of enlightenment {unknown} k - a potion of might {unknown} n - a potion of moonshine {unknown} g - a potion of magic o - a potion of heal wounds {unknown} Skills: - Level 1.3 Dodging + Level 3.0 Stealth * Level 2.8 Spellcasting * Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Soul Splinter Necr 8% N/A 14% 1 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 82% 4 Vhi's Electric Charge Tloc/Air 4% N/A 82% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You roll towards the orc! You miss something. You roll towards the orc! You hit something but do no damage. Your tail-slap misses something. Something hits you but does no damage. You roll towards the orc! You barely miss something. You roll towards the orc! You hit something but do no damage. Something barely misses you. You roll towards the orc! You barely miss something. You roll towards the orc! You closely miss something. Something hits you but does no damage. You are poisoned. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +3 leather armour (100% to hit) The magic dart hits something. You feel sick. Something hits you but does no damage. You are lethally poisoned! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +3 leather armour (78% to hit) You focus your ray upon the orc. The searing ray hits something! The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The searing ray hits something. * * * LOW HITPOINT WARNING * * * You feel very sick. Something hits you but does no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. You hear some strange, mumbled words. Something tries to affect you, but you resist. It was a potion of haste. You feel yourself speed up. f -> h - a potion of haste You stop channelling your searing ray. You die... ###<......# .... #........## .... #.######## .#.. #.# #.. #.. #.# #....#.. #.# #....#.. #.####### ###....#.. #.......# ############.+....+.. #.#####.# #...@{)....#.#....#.. #######.# #.####..##.#.#....... ........# #.# #o...#........... ######### #.#.#....#........... # #.#.#..÷...._.....÷.. # #.#.#..........##.... # #.#.#....#.....##.... # #.#.#....#.....##.... # #.#........#.######## There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:2) 3 ribbon worms 4 hobgoblins (D:2) 2 orcs (D:3) 2 quokkas (D:2) 2 ball pythons 7 bats 9 endoplasms 4 frilled lizards 6 goblins 7 kobolds 9 rats 60 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 61 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Johnson1118 the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 401 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 487 | D:1 | Learned a level 2 spell: Searing Ray 1128 | D:2 | HP: 1/20 [ribbon worm (7)] 1240 | D:2 | Reached skill level 4 in Conjurations 1303 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1976 | D:2 | Reached XP level 4. HP: 33/33 MP: 7/7 2264 | D:3 | Found a burning altar of Makhleb. 2295 | D:3 | Identified the wellspring talisman of Protective Custody | {Int+3} 2769 | D:3 | HP: 1/33 [poisoned by an orc wizard] 2770 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic D:2: layout_rooms, darby_scavenged_remnants D:3: minmay_octagon_keep, layout_basic, regret_index_makhleb_overflow_haemoclasm, minmay_starry_boxes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.4 Stealth | 3 | 3.0 Dodging | | 1.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 48 | 26 || 74 Melee: Unarmed | 48 | 26 || 74 Tailslap | 6 | 2 || 8 Cast: Magic Dart | 90 | 34 || 124 Searing Ray | | 1 || 1 Drink: Magic | 1 | || 1 Lignification | 1 | || 1 Haste | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 34 | 20 || 54 None | 14 | || 14 Dodge: Dodged | 22 | 11 || 33