Johnson1118 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 16, D:1) a +0 club (2, 2, D:1) a +0 robe (8, 29, D:1) a bat corpse (skeletalised by now) (12, 29, D:1) a frilled lizard corpse (skeletalised by now) (17, 18, D:1) a bat skeleton (18, 3, D:1) a +0 dagger (20, 18, D:1) a +0 club a goblin skeleton (26, -7, D:1) a bat corpse (skeletalised by now) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (26, -6, D:1) a +0 dagger (31, -10, D:1) a +2 heavy sling (31, 27, D:1) a frilled lizard corpse (skeletalised by now) (32, 28, D:1) a +0 dagger (37, 32, D:1) a +0 dagger (38, -6, D:1) a +0 sling (38, -2, D:1) a +0 club (39, -2, D:1) a quokka corpse (skeletalised by now) (40, -2, D:1) a rat corpse (skeletalised by now) (44, 12, D:1) a quokka corpse (skeletalised by now) (44, 39, D:1) a bat corpse (skeletalised by now) (52, 33, D:1) a frilled lizard corpse (skeletalised by now) (57, 37, D:1) a +0 leather armour (62, 3, D:1) a +3 short sword of speed Level 2 of the Dungeon [Shop] Gumet's Weapon Shoppe a +0 long sword (45 gold) a +2 falchion of draining (226 gold) the +2 whip of the Krait {pain, Stlth+} (338 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 hand axe (39 gold) a +0 rapier (71 gold) a +3 antimagic war axe (357 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) the +2 scimitar "Xomoomel" {freeze, Int+3} (443 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:2) an adder corpse (skeletalised by now) (14, -19, D:2) a hobgoblin corpse (skeletalised by now) (15, 0, D:2) a +0 dagger (15, 3, D:2) a +0 dagger (19, 10, D:2) a +0 plate armour (22, 13, D:2) a quokka corpse (skeletalised by now) (23, 10, D:2) a +0 dagger (27, 4, D:2) a ball python skeleton (27, 29, D:2) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (28, 30, D:2) a +0 club (29, 30, D:2) a frilled lizard corpse (skeletalised by now) (30, 0, D:2) a +0 plate armour Level 3 of the Dungeon (2, -25, D:3) a quokka skeleton (7, -7, D:3) a +0 club (10, -4, D:3) a rat skeleton (10, 0, D:3) the +10 dagger "Mom Koto" {spect, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (18, -4, D:3) a +0 robe (21, -2, D:3) a +0 club a +0 robe an adder skeleton (25, 11, D:3) a +0 ring mail (29, -6, D:3) a +0 sling (31, 10, D:3) a +0 leather armour (33, -20, D:3) a frilled lizard corpse (skeletalised by now) (47, 8, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Nairph's Antique Armour Emporium (Shop contents are unknown) (9, 6, D:4) a +0 leather armour (14, 2, D:4) a +0 giant spiked club (15, 3, D:4) a +0 club a +0 scale mail (20, 8, D:4) a +0 mace a +0 robe (20, 9, D:4) a +2 mace (still there?) a +0 robe (still there?) (26, 10, D:4) a +0 war axe