Johnson1118 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, 3, D:1) a +0 spear (11, 4, D:1) a bat skeleton (13, -7, D:1) 6 gold pieces (13, 2, D:1) a +0 club (14, -11, D:1) a +0 dagger (19, 10, D:1) 3 flux baubles (26, 18, D:1) a bat skeleton (42, 11, D:1) a +0 scale mail (43, -2, D:1) a +0 leather armour (48, 12, D:1) a +0 hand axe (50, 3, D:1) a hobgoblin corpse (skeletalised by now) (51, 17, D:1) a quokka corpse (skeletalised by now) (55, -15, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (62, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (14, -22, D:2) a +0 club a +0 flail (14, -13, D:2) a +0 whip (15, -22, D:2) a +0 spear a gnoll skeleton (18, -23, D:2) a bat skeleton (20, -22, D:2) a +0 short sword a kobold skeleton (37, -9, D:2) a rat corpse (skeletalised by now) (47, -25, D:2) a +0 club (48, 14, D:2) a bat corpse (skeletalised by now) (55, -11, D:2) a scarf of shadows (58, 11, D:2) a +0 ring mail Level 3 of the Dungeon (1, 13, D:3) 6 poisoned darts (5, -3, D:3) a +0 club (8, -2, D:3) a ball python corpse (skeletalised by now) (9, -2, D:3) a quokka corpse (skeletalised by now) (9, 3, D:3) a jackal skeleton (12, 15, D:3) a +0 trident (16, 2, D:3) a hobgoblin skeleton (16, 4, D:3) a bat skeleton (16, 5, D:3) a +0 flail a +0 ring mail (18, 15, D:3) a rat corpse (skeletalised by now) (19, 2, D:3) a scarab talisman (24, -15, D:3) a +0 dagger a goblin corpse (skeletalised by now) (31, 8, D:3) a +0 robe (32, 15, D:3) a +0 club a gnoll corpse (skeletalised by now) (32, 16, D:3) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (34, 0, D:3) a +0 rapier (41, -8, D:3) an inkwell talisman (46, -2, D:3) a frilled lizard skeleton (56, 14, D:3) a bat skeleton Level 4 of the Dungeon [Shop] Irchimnun's Antique Weapon Emporium a +0 whip (50 gold) the +9 double sword "Impslayer" {heavy, *Rage Fly rCorr Int+7} (2286 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +1 mace of holy wrath (248 gold) a +0 hand axe (60 gold) the +5 scythe "Finisher" {speed, execute} (880 gold) It cannot be enchanted further. a +0 whip (50 gold) a +0 flail (70 gold) a +0 sling (30 gold) a +0 dagger (40 gold) a +0 trident (70 gold) (0, 0, D:4) a +0 hand axe a +0 leather armour (0, 3, D:4) a +0 short sword 2 poisoned darts (10, 14, D:4) a riddle talisman (29, -24, D:4) 18 gold pieces (30, -21, D:4) a +0 war axe (33, -27, D:4) a +0 flail (35, -29, D:4) a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (40, 10, D:4) a +0 short sword (44, 7, D:4) a +0 dagger a kobold skeleton (45, -14, D:4) a +0 dagger (52, -10, D:4) a +0 dagger (54, -24, D:4) a +0 leather armour (67, -27, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (3, -29, D:5) a +0 club (5, -30, D:5) a +0 club a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, -2, D:6) a hound corpse (skeletalised by now) (5, 0, D:6) a +0 hand axe a +0 leather armour