Johnson1118 Level 1 of the Dungeon [Shop] Qaxzaf's Armour Boutique a +0 helmet (63 gold) a +2 scale mail of command (294 gold) a +0 ring mail (56 gold) the +0 robe of the Fisher {Harm Archmagi} (306 gold) Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +0 ring mail (56 gold) a +0 leather armour of positive energy (84 gold) a +0 leather armour (28 gold) a +0 scale mail (56 gold) (0, 0, D:1) a +0 mace (2, -4, D:1) a +3 sling (2, 4, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (3, -18, D:1) a +0 dagger (4, 16, D:1) a +0 club (19, -17, D:1) a ball python skeleton (19, -16, D:1) a +0 short sword a hobgoblin skeleton (20, -16, D:1) a ball python skeleton (30, 1, D:1) a +2 vampiric dagger a goblin skeleton (31, 1, D:1) a hobgoblin skeleton (31, 2, D:1) a +0 dagger (31, 5, D:1) a -3 whip (35, 11, D:1) an orb of pyromania Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (1, 3, D:2) a +0 spear (2, 19, D:2) an adder skeleton (3, 14, D:2) a +0 club (3, 16, D:2) a +0 spear (3, 19, D:2) a ball python skeleton (4, 14, D:2) a hobgoblin skeleton (6, 12, D:2) a +0 short sword (7, 12, D:2) a +0 mace (8, -9, D:2) an adder skeleton (9, -2, D:2) a +0 ring mail (11, -6, D:2) a ball python skeleton (14, -12, D:2) a hobgoblin corpse (skeletalised by now) (15, 15, D:2) a +0 chain mail (16, 15, D:2) a bat skeleton (18, -13, D:2) a +0 ring mail (19, 24, D:2) a +4 devious dagger a +0 robe (21, -3, D:2) a +0 robe (24, 21, D:2) an adder skeleton (25, 4, D:2) an adder skeleton (28, -14, D:2) 6 poisoned darts (28, 3, D:2) a ball python skeleton (31, 20, D:2) an amulet of the acrobat (33, -14, D:2) a +0 dagger (34, -15, D:2) a +0 short sword a kobold skeleton (39, -22, D:2) a +1 whip of venom (41, -18, D:2) a +0 short sword (41, -3, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (2, 1, D:3) a hound corpse (skeletalised by now) (2, 2, D:3) 2 poisoned darts a +0 short sword (2, 4, D:3) a +0 dagger (5, -18, D:3) a +0 giant club (7, -7, D:3) a +0 club an orc skeleton (8, -8, D:3) a +0 mace a +0 chain mail a +0 robe a +0 dagger a jackal corpse (skeletalised by now) an orc skeleton (9, 0, D:3) a +0 leather armour (10, -7, D:3) a +0 short sword an orc corpse (skeletalised by now) (14, -14, D:3) a +0 leather armour (20, -10, D:3) a quokka skeleton (31, 3, D:3) a +0 mace (32, 7, D:3) a +0 leather armour a +0 club an orc skeleton (35, -17, D:3) a +0 ring mail a hobgoblin corpse (skeletalised by now) (36, -18, D:3) a +0 dagger a goblin corpse (skeletalised by now) (37, -9, D:3) a +0 hand axe (38, 14, D:3) a +0 dagger a +0 robe (38, 15, D:3) a +0 whip (40, 16, D:3) a +0 dagger (41, 15, D:3) a +0 dagger a +0 hand axe a +0 leather armour a goblin skeleton (43, 7, D:3) the +8 mace "Impslayer" {elec, *Slow rF++ Int+4} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, -24, D:4) a +0 leather armour (2, 0, D:4) an adder corpse (skeletalised by now) (5, -20, D:4) 4 poisoned darts (16, -28, D:4) a +0 short sword a kobold corpse (skeletalised by now) (17, -3, D:4) a bombardier beetle corpse (18, 0, D:4) a jackal corpse (18, 1, D:4) a +0 club a kobold corpse (skeletalised by now) (18, 2, D:4) a hound corpse (36, 11, D:4) a +0 leather armour (38, -16, D:4) a +0 robe (38, -12, D:4) an inkwell talisman (41, -6, D:4) a +0 whip a +0 scale mail an orc corpse Level 5 of the Dungeon