Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 325514843427563720 29 Johnson1118 the Changeling (level 3, 0/42 HPs) Began as a Merfolk Shapeshifter on June 15, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:04 (1090 turns). Johnson1118 the Changeling (Merfolk Shapeshifter) Turns: 1090, Time: 00:01:05 Health: 0/42 AC: 21 Str: 16 XL: 3 Next: 16% Magic: 3/3 EV: 2 Int: 9 God: Gold: 61 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) d - melded +0 leather armour rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: brilliant, lethally poisoned (0 -> -3), tree-form, enlightened A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (nimble swimmer 2), (mertail) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour d - a +0 leather armour (melded) Talismans b - a quill talisman (worn) c - a protean talisman Scrolls c - 2 scrolls of poison {unknown} e - a scroll of vulnerability {unknown} Baubles a - 3 flux baubles Skills: * Level 2.8 Fighting - Level 2.6 Dodging * Level 3.7 Unarmed Combat * Level 4.5 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 0% N/A 52% 2 Mercury Arrow Conj/Alch 0% 2d5 52% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) Message History You feel sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is severely wounded. You feel sick. The adder is struck by your quills. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder is struck by your quills. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. Your quills recede back into your body. You turn into a tree. Your +0 leather armour melds into your body. Your roots penetrate the ground. You float gracefully downwards. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... ###### ...... ...... ...... ...... ...... .....###...... #............ #............ ##.. #.....†...... ... #....♣.<..... ##..# ####..####### .... #....## #. #.. ####.#### #..#..###....# #########.# ..........#### #.......... #...†.<....#####..[....... #.#.######................ .. #######.......... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins 3 kobolds (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Johnson1118 the Merfolk Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 349 | D:1 | Reached XP level 2. HP: 21/23 MP: 2/2 632 | D:1 | Found a faded altar of an unknown god. 1027 | D:2 | Identified the +0 robe of the Valley {*Slow rElec rC++ rN+} 1086 | D:2 | Reached XP level 3. HP: 5/28 MP: 3/3 1087 | D:2 | HP: 1/28 [poisoned by an adder] 1090 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_window_1, aquarium_window_2, aquarium_view_2d, aquarium_pool_side, chequers_ecumenical_altar_simple_redux, roderic_st_hans_cross D:2: serial_bayou_shore_a, layout_rooms, basic_altar, chequers_serial_rivers_room_a, minmay_splitting_lines, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 51 Melee: Unarmed || 51 Drink: Brilliance || 1 Enlightenment || 1 Lignification || 1 Stab: Sleeping || 1 Armour: Animal skin || 8 Leather armour || 22 Dodge: Dodged || 29